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Upspring Hierachy

Posted: 11 Mar 2006, 07:03
by SinbadEV
I have this object


base
-cube
-hat

I want it to be

cube
-base
--hat
(I will the rename cube to base, and base to body...)

I can get as far as

base
-cube
--base
---hat

But I can't delete parent objects... either tell me how I can do it... or concider this a request for an update to upspring...

Posted: 11 Mar 2006, 07:06
by Das Bruce
Start over.

Posted: 11 Mar 2006, 07:12
by smoth
ok, first... create a blank object under hat ... base2

paste base in that... so that base 2 is the same as base

cut cube and paste it on the old base...

paste a second hat... hat 2

paste base 2 on hat

then copy hat 2 onto what used to be base2...

:shock:

easy.

Posted: 11 Mar 2006, 07:14
by SinbadEV
Would you like to give me a detailed step by step tutorial on exporting a UV mapped 3 piece object from wings and making sure it's imported with the correct hierarchy?

Becaue I did start over again when I found out that importing the three objects individually corrupted the UV mapping...

Posted: 11 Mar 2006, 07:18
by SinbadEV
@Smoth... I don't get it... how can I replace one object with another? when I cut/copy and then paste... it pastes as a child object

@Smoth... I don't get it... how can I replace one object with another? when I cut/copy and then paste... it pastes as a child object

lets' make this simple

I have

Parent
-Child

I want

Child
-Parent

step one would be to copy parent to child

Parent
-Child
--Parent2

step 2 would be to make Child the base object...

your saying to "replace Parent with Child"... that's exactly what I am trying to do.. please explain dow to do so.

Posted: 11 Mar 2006, 07:34
by SinbadEV
Figured out that I can save the object, and then import it to replace the baser object...

Posted: 11 Mar 2006, 10:39
by Zenka
Well, you could do it with replaceing and renameing, or start over in upsrping.
But the root must be called 'base', or else it will get borged.

Posted: 12 Mar 2006, 23:24
by jcnossen
I guess I can add a swap button...

Posted: 13 Mar 2006, 03:20
by mongus
SinbadEV wrote:Figured out that I can save the object, and then import it to replace the baser object...
Use the trick noize posted about, just cut everything before creating a new empty, then paste over the empty, tada, new base.

Posted: 13 Mar 2006, 03:26
by SinbadEV
ah... I didn't understand the way he said it somehow... that'll work.