Page 1 of 2

New texture for Dueling Bases.

Posted: 09 Mar 2006, 20:31
by mongus
If the author has the time, the map deserves it.
Image
Image
Image
Image
Image
Image
Image
Image

e: it was yours Noize, didnt know, fun map, just the texture doesnt show much the terrain.

A good texture will help that.

Posted: 09 Mar 2006, 20:47
by NOiZE
the texture it got now just sucks :)

Posted: 09 Mar 2006, 20:56
by hrmph
LOL I remember the first time I played that map I told mother it looked like the first spring MsPaint map. It needs new textures atleast, the heightmap could use some help too. I've honestly thought about remaking it, but instead im going to work on a large somewhat realistic map that has bases(fortresses).

Posted: 09 Mar 2006, 20:56
by FizWizz
my eyes! Is this map worth a remake?

Posted: 09 Mar 2006, 21:09
by mongus
FizWizz wrote:my eyes! Is this map worth a remake?
The poll will give a sample. (go play it meanwhile :) ).

Posted: 10 Mar 2006, 00:45
by smoth
I loved it please remake it!

Posted: 10 Mar 2006, 03:55
by Argh
I like the concept of these "Dueling Bases" series of maps, but they're all in dire need of better textures, and they need to be thought out a bit more, in terms of heightmap. With this one (no offense meant, Noize) the center area, while providing a convenient place to stop land rushes... it just feels very experimental, and doesn't seem to really feel like a finished project. I realise that this was probably made really early on with the current version of the map format (I understand that, at one point, the old format was suddenly replaced with a new, non-backwards-compatible one).

Posted: 10 Mar 2006, 05:36
by Das Bruce
Damn thats ugly.

Posted: 10 Mar 2006, 08:45
by Zenka
Das Bruce wrote:Damn thats ugly.
Oh very subtle.

But indeed, the current texture isn't the best.

Posted: 10 Mar 2006, 16:42
by FizWizz
Zenka wrote:
Das Bruce wrote:Damn thats ugly.
Oh very subtle.

But indeed, the current texture isn't the best.
It's Das Bruce, were you expecting something helpful, reasoned, or intelligent?

Posted: 10 Mar 2006, 17:09
by Kixxe
I was expeting the truth.


And what do you know... :P

Posted: 10 Mar 2006, 17:15
by Zenka
It's exactly like him.
Doesn't say I could resist saying something about it :wink:

Posted: 10 Mar 2006, 20:57
by mongus
The current texture is childish (to put it soft), but the map has good gameplay, bc of the size, and its planned for 2v2, and it shows.

Ive played it several times.. and every time i wondered why tanks or kbot or whatever moved so wired.. they moved up and down of the roads.. and the builders had to take strange turns to build on some mex spots..

was then when i pressed F1 and oh well.. the map actually has a heigthmap!, and its good, i like it even more than when i tougth it was plain :).

even base walls and the middle hills have quite more shape than i tougth.
(middle hills are passable by kbots).

But you will never imagine that from the texture.

Heigthmap

Posted: 28 Mar 2006, 20:02
by PicassoCT
I want to do something Desert - Give Me Heightmap- now...

Posted: 28 Mar 2006, 20:54
by AF
Ah I see an opportunity.

*runs off and starts work on a decent groupAI to output a heightmap and metalmap of any map loaded*

That or you can sue the threat amtrix outputs of NTAI and the Mex debug outputs, its the blue channel in the threat matrix outputs for height, and the grene channel is metal map in the mex debug outputs, though the threat matrix outputs arent exactly to scale.....

Posted: 28 Mar 2006, 23:18
by SwiftSpear
You're really jumping on bruce's back for that one? When was this map made anyways? Whoever's responsible please contact forboding or deci or something, the architexture has potential but you REALLY need to fix that texture.

Posted: 29 Mar 2006, 00:04
by Min3mat
i thought it was a TA:K map? with a remake it would be pretty cool (and also kingdoms would be nice on it, if its ever released!)

Posted: 29 Mar 2006, 00:04
by Forboding Angel
heh, I wouldn't touch this with a ten foot pole. IMO, it's rather poorly designed, but meh. It could have it's uses. It's just not really a good idea imo. but fine. Get me a heightmap and I'll redo the texture on it, but I'm not gonna do anything else to it. it would be a waste of time imo.

Besides, gotta have a heightmap to be able to do anything with it.
Meh, the hideousness of this map will haunt my dreams forever. This one "ALMOST" beats atlantic in the fugly department.

Posted: 29 Mar 2006, 00:28
by Forboding Angel
meh, after looking at it some more, it's not THAT bad, but good lord. It's hideous *shivers*

Posted: 29 Mar 2006, 20:49
by AF
Ok I made a heightmap and metal map exporter in a groupAI that runs ingame.

http://www.darkstars.co.uk