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Crash upon production of ARM zipper in XTA 0.66 SE

Posted: 27 Feb 2006, 16:28
by colorblind
It's what the title says; a clean isntall of 0.70b1 crashes everytime when I try to build an XTA 0.66 SE arm zipper. Annoying!

Posted: 27 Feb 2006, 16:56
by Flare
Happens to me too, it also shows 0 for all the costs, build time and the name :(

Posted: 27 Feb 2006, 18:11
by patmo98
Flare wrote:Happens to me too, it also shows 0 for all the costs, build time and the name :(
Ropost from the news thread:
The devs switched to a diffierent TDF parser. The old one was more forgiving of mistakes. The zipper FBI has a typo in it. That is what causes the bug. The best way to get this fixed would be to convince the devs to release a XTA 0.67 SE that doesn't have this bug.
I there a way to link the a spific post in a thread?

Posted: 27 Feb 2006, 19:16
by Chocapic
i think a more straight forward solution is to play xta pimped since it has no balance changes over xta se 0.66.
only unit graphical definitions have been changed.

Posted: 27 Feb 2006, 19:27
by SinbadEV
That little white paper beside where it says "posted such and such a time and date" is a literal link to the specific post.

http://taspring.clan-sy.com/phpbb/viewt ... 9804#59804

Posted: 28 Feb 2006, 07:04
by Maelstrom
Its because of this line in the ARMFAST.fbi (Zipper unit file):

Code: Select all

	noautofire=0;
	sightdistance=330;
	/180     <---- THIS LINE
	radardistance=0;
	soundcategory=ARM_KBOT;
I posted this a few months ago (didnt crash the game then but it was still there), yet no one fixed it...

Posted: 28 Feb 2006, 08:58
by patmo98
Maelstrom wrote:I posted this a few months ago (didnt crash the game then but it was still there), yet no one fixed it...
I posted about it here too. I think there was also one other post.

Posted: 28 Feb 2006, 15:15
by colorblind
The new release (0.70b2) no longer crashes, probably due to the less strict TDF parser. Still, it might be a good idea to remove the typo from XTA 0.66 SE ...