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.:New Map:. Glacier Pass
Posted: 26 Feb 2006, 23:18
by Forboding Angel
This is my first map with my custom winter climate for l3dt. Starts for as much as 5 people, while I would reccommend 4 vs 4, 5 vs 5 is possible.
Start positions are randomized and 1 and 2 starts are set up for random starts on 1 vs 1.
Download Here: - Fileuniverse is being a prick so for now it's on Savefile.com
http://www.savefile.com/files.php?fid=9957329
http://fileuniverse.com/?p=showitem&ID=2500
Screenies below :D

Posted: 27 Feb 2006, 01:02
by Chocapic
gimme gimme gimme

Posted: 27 Feb 2006, 01:04
by Argh
I really like the height scaling on this- not ridiculous mountains, not too flat, and very detailed. The lighting, however, feels off. Needs stronger yellow, and it just doesn't have that bright, blinding feel of snow on a bright day. Considering the angle of the sun, based on the shadows, I'd expect things to be much brighter, with sharper contrast and much darker, bluer shadows.
Posted: 27 Feb 2006, 01:58
by IMSabbel
The problem with making the snow "realistically" bright that it hurts the eyes when playing for a while...
Posted: 27 Feb 2006, 02:10
by Forboding Angel
^^
exactly. I chose a pretty happy medium.
Posted: 27 Feb 2006, 02:51
by SinbadEV
here's what you do then, your sky box is a crisp night sky with a very bright aurora borealis ("northern lights") effect seen on the "horizon", that way your current lighting would fit properly (might need to be a little darker...)
Posted: 27 Feb 2006, 03:08
by Chocapic
SinbadEV wrote:here's what you do then, your sky box is a crisp night sky with a very bright aurora borealis ("northern lights") effect seen on the "horizon", that way your current lighting would fit properly (might need to be a little darker...)
naaa, i totaly disagree.
i love the sky exactly as it is
Posted: 27 Feb 2006, 03:59
by SwiftSpear
SinbadEV wrote:here's what you do then, your sky box is a crisp night sky with a very bright aurora borealis ("northern lights") effect seen on the "horizon", that way your current lighting would fit properly (might need to be a little darker...)
I really like this idea...
Posted: 27 Feb 2006, 05:08
by Argh
Or lower the angle of the sun... or really increase the number of cloudpuffs (I know zip about making maps right now, so this is just random garbage- I'll make a map or three when I'm done with the current build of NanoBlobs).
I'm not for "Snowblind, the Map"... I just want the light to not feel so... washed out and bleary- even a wee bit more yellow in the light, and darker, bluer ambient would make a big difference, without lightening it any. That said, it's still a neat map, and I'll try playing NanoBlobs with it tonight while testing AF's new NTAI.
Posted: 27 Feb 2006, 07:23
by Weaver
It's a very good looking snow map, a tiny bit more rock showing might be even better. Wow I can almost hear that snow scrunch underfoot!
Posted: 27 Feb 2006, 08:40
by Forboding Angel
Heh, thanks guys. I could lighten it a bit, wouldn't be hard, however, the lighter it gets the more detail you lose in a snow type of map, generally. By detail I mean natural shadows etc. I dunno, I'll do a little experimentation.
I wanted to add a skybox so bad that was perfect for this map, however, there are exactly 0 tutorials that I could find, and I need something like that spelled out to me by the letter.
I also wanted to add features soo sooooo bad, but I have nada winter/ice features
While smoth breaks his back for me, he has a hell of a lot on his plate and I'm not gonna push him for more.
Thanks for the feedback guys!
Posted: 28 Feb 2006, 08:01
by Forboding Angel
Provided a more stable download link.
Posted: 14 Mar 2006, 12:41
by NOiZE
upload to FU please.
Posted: 15 Mar 2006, 03:05
by Chocapic
well, ive played it today and the map looks and plays nice, i just think its should be slightly more white.
Posted: 15 Mar 2006, 03:13
by Forboding Angel
I sort of agree with you choc. If I had it my way it would be totally white (with variation), however, you remember the first version of canyons I released? Maybe you should go read the thread.
\
That's why it looks the way it does. I chose an easy on the eyes happy medium. Plus, I like it :D
Edit: Noize, I uploaded it a long time ago...
http://fileuniverse.com/?p=showitem&ID=2500
Posted: 15 Mar 2006, 23:20
by Chocapic
yes i remember that hurting eyes topic, however if you take for instance the new noize's cold place remake , its increadibly more white than yours and then standart snow maps and i still like it a lot, despite some dificulties at glancing the minimap or so. (and typing ingame, lol)
Posted: 16 Mar 2006, 02:03
by Forboding Angel
meh ok, you win. I'll whiten the texture up a bit for my next snow map.