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Limitations?
Posted: 23 Feb 2006, 16:01
by Yayo01
Is there any limitations in the game engine? since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks? and when attacking...is it possible to control 30 or 50! tanks?
thanks in advance

Re: Limitations?
Posted: 23 Feb 2006, 16:09
by Tobi
Yayo01 wrote:Is there any limitations in the game engine?
Yes.
Yayo01 wrote:since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks?
Ok. That is possible.
Yayo01 wrote:and when attacking...is it possible to control 30 or 50! tanks?
Yes. Unless you mean in FPS mode of course.
Posted: 23 Feb 2006, 16:36
by Cyberwal
an army of 50 units really isn't even much

Posted: 23 Feb 2006, 16:40
by FizWizz
Cyberwal wrote:an army of 50 units really isn't even much

He's probably fresh from Blizzardville, where the entire list of units consist of the rock, the paper, the scissors, and as a rule you cannot control more than 12 of them at a time =P
Posted: 23 Feb 2006, 17:18
by SinbadEV
planes have more complex pathing than tanks and when I use them for a build swarm I have 100 of them selected for simultaneouse control.
Speaking of "tanks mod" I was just thinking of that or Battle Tanks game for atari and thinking, you could have a mod where all players just start with a special Goliath with map wide sight range, you would have to fps your tank and take out the other guys tank.
Posted: 23 Feb 2006, 17:22
by FizWizz
by the way, you want a tank mod? How about
Armored Typhoon, by Maestro? It would have to be ported, of course, but it has two levels: Infantry and Tanks. It would make a good mod to fight against AIs.
Posted: 23 Feb 2006, 18:02
by Yayo01
hmmm i c......btw how do u mod this game Anyway? :S
Posted: 23 Feb 2006, 18:39
by Guessmyname
middle mouse button/scrollwheel
Posted: 24 Feb 2006, 01:32
by Gnomre
SinbadEV wrote:Speaking of "tanks mod" I was just thinking of that or Battle Tanks game for atari and thinking, you could have a mod where all players just start with a special Goliath with map wide sight range, you would have to fps your tank and take out the other guys tank.
Like so?
Though I don't understand the "for atari" bit... the game was only for PSX and N64, and it was made by 3DO... but, given it's a rather simple name, and "Goliath" is used in basically every tank game ever... I guess I could be mistaken.
Posted: 24 Feb 2006, 02:27
by Targon
maybe he's talking about combat
Posted: 24 Feb 2006, 05:02
by SwiftSpear
Yayo01 wrote:hmmm i c......btw how do u mod this game Anyway? :S
It's alot of writing unit scripts and what not. There should be a creating units tutorial on the wiki (which is honestly the best place to look if you want to learn something comprehensive like how to build a mod from the ground up), other then that you can unzip any of the current mods (such as AA) with winzip and see how they are put together. BSP and most of the other files that aren't obviously models or images can be opened with notepad so you can see what is in them and what they do.
Posted: 24 Feb 2006, 06:03
by SinbadEV
as it turns out, yes, I was talking about "Combat"... but incidentally there is a game called "battle tank" that exactly duplucates my idea...
http://en.wikipedia.org/wiki/Battle_Tank ... I didn't even know that before...
Posted: 24 Feb 2006, 22:23
by Gnomre
Heh, not surprised. It's a generic game name, and the name "Goliath" is no better. It's one of those names that needs outlawed from being used for about 50 years
