Spring 104.0 released!

Spring 104.0 released!

Discuss Spring news, such as fresh releases and press coverage, here.
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abma
Spring Developer
Posts: 3493
Joined: 01 Jun 2009, 00:08

Spring 104.0 released!

Post by abma » 26 Sep 2017, 01:46

Today we are proud to present 104.0, Making Spring Great Again Even Greater!

This release has seen a focus on increasing stability and performance, and also contains
fixes for several older lingering issues. Thanks to regular ZK testing, many problems were
identified early in development and addressed, allowing these goals to be reached faster
and with far fewer regressions than before. Of course 104.0 also comes with its share of
exciting new features like LuaMenu, enabling true in-engine lobbies and much, much more.

As always, the changelog contains more details.

Spring 104.0 as it will be set as default version on lobbyserver on Tuesday, 03. October if no blocking bug is found. Download links will be updated then as well.

Most users won't need a download link, as lobbies can download them automatically. for the completeness:

Download Links
Note: Please report bugs to our bug-tracker, thanks!

This server costs money, so Donations are welcome!
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FabriceFABS
Posts: 329
Joined: 28 Jul 2010, 16:20

Re: Spring 104.0 released!

Post by FabriceFABS » 26 Sep 2017, 07:44

abma wrote:Today we are proud to present 104.0, Making Spring Great Again Even Greater...
:arrow: 8) Really great !
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Anarchid
Posts: 1372
Joined: 30 Nov 2008, 04:31

Re: Spring 104.0 released!

Post by Anarchid » 26 Sep 2017, 12:49

No mac build :|
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 104.0 released!

Post by jamerlan » 26 Sep 2017, 23:13

Big respect to devs!!!
Thank you!!!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 104.0 released!

Post by jamerlan » 27 Sep 2017, 00:05

1 x

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Jools
XTA Developer
Posts: 2770
Joined: 23 Feb 2009, 16:29

Re: Spring 104.0 released!

Post by Jools » 27 Sep 2017, 20:27

- do not spawn VFS initialization threads if WorkerThreadCount=0
- rebase ThreadPool on a lock-free taskqueue; make IO-bound work unable to block execution of other tasks
- reduce ThreadPool worker-count right after VFS initialization
- asyncify writing screenshots via ThreadPool
- asyncify demo/savegame compression
Would someone be able to ungibberify the changelog and write the important changes for end-users?
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Silentwings
Moderator
Posts: 3432
Joined: 25 Oct 2008, 00:23

Re: Spring 104.0 released!

Post by Silentwings » 27 Sep 2017, 22:16

Those are all changes to when/if/how Springs does multithreading, some of which may improve performance, but which require no reaction from normal users.

Changes that are "important " i.e. might require a reaction from users, are already marked with a ! sign.
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hokomoko
Spring Developer
Posts: 530
Joined: 02 Jun 2014, 00:46

Re: Spring 104.0 released!

Post by hokomoko » 27 Sep 2017, 22:21

Silentwings wrote:Those are all changes to when/if/how Springs does multithreading, some of which may improve performance, but which require no reaction from "normal" users.
I believe he meant the changelog in general and just listed these as a particularly offending example.

@Jools changelog for dummies:
1) Spring is faster
2) Spring is more stable
3) Spring can run a lobby inside it
4) Spring can download maps and games (works well with lobby)
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