Page 1 of 1

WHAT IS NANOBLOBS!!

Posted: 22 Jan 2006, 01:48
by Zoombie
I've heard it in off hand disscusions!

I've seen it in the Spring lobby...

and i demand to know...WHAT IS NANOBLOBS!!

<colapses on the ground, crying tears of frustration>

Posted: 22 Jan 2006, 02:06
by FLOZi

Posted: 22 Jan 2006, 02:10
by Zoombie
Thanks!

Posted: 22 Jan 2006, 05:24
by FizWizz
go ahead and try out v0.2 to get a feel for it, but wait for v0.3 if you really want ot see something.

Posted: 23 Jan 2006, 04:26
by Isaactoo
I can't get it to appear in the mod's list...

Posted: 23 Jan 2006, 04:45
by Zoombie
Its really really really really wird...

and it dosnt involved blobds...of nanobots...whitch i was lead to belive.

No biggy though!

Posted: 23 Jan 2006, 05:19
by SinbadEV
NOOBS!!!!

http://taspring.clan-sy.com/w/index.php ... ction=edit

but you might have to clear your cache or something for the change to show up... also you should include the following lines in any properly compatible mod's page...


Back to [[Mods]] <-back linking is good

{{Category:Mods}} <-adds the mods template
[[Category:Mods]] <-adds the page to the mods category

well, minus the "<- coment"y things...

Posted: 23 Jan 2006, 05:39
by Argh
Sorry Zoombie, it's still in the proof-of-concept stage. I promise that the name will make more sense as it moves forward. I'm just playing around with game-design ideas at this early stage.

Posted: 23 Jan 2006, 06:44
by Zoombie
Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.

Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!

It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!

Posted: 23 Jan 2006, 15:51
by Kixxe
Zoombie wrote:Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.

Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!

It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
That makes it somewhere on place 16385 on "The big list of CRAZY ideas suggested bye Zoombie". Just an FYI...

Posted: 23 Jan 2006, 16:45
by IMSabbel
Well, it would work, wouldnt it?
Make an "eating" melee attack, and make the size of the unit depending on experience...

Posted: 23 Jan 2006, 17:02
by FizWizz
Zoombie, you just get really random ideas in your head and before you give yourself time to think about how they would fit into reality, you find you've posted them already, huh?

Posted: 24 Jan 2006, 01:03
by SwiftSpear
Hehe, Spring new unit format allows for procedurally generated and modified units :D

Posted: 24 Jan 2006, 01:32
by Zoombie
Oh sweet!

Also FizzWizz that is a GREAT idea!

nanobombs...hehehehe!

Posted: 24 Jan 2006, 08:51
by SwiftSpear
I'm just kidding... but it would be pretty sweet :(

Posted: 25 Jan 2006, 02:04
by aspa
SwiftSpear wrote:Hehe, Spring new unit format allows for procedurally generated and modified units :D
You're shitting me.

You know what that could mean? In-game moddability. In other words, as you're playing the game, you're also improving on it.

Posted: 25 Jan 2006, 02:48
by FLOZi
I'm afraid he is.

Posted: 25 Jan 2006, 03:29
by Argh
<laughs> perhaps someday. The NUF has mainly been confined to new FBI/TDF tags thus far. What we really need is a replacement for Scriptor and engine-side changes that will allow us to add a lot more interaction between TDF/FBI and scripts.

IOW... instead of the somewhat-problematic "experience" system we now have (if you've played NanoBlobs for more than a minute, you'll see how I've purposefully abused it with the Knights) we could have a script that looked at values (get_shots_that_hit, for example) and then changed unit values and other things on the fly... e.g.:

IF (get_shots_that_hit > 1000) then TDF = (new_tdf_name)... which would turn a unit into an entirely new unit. With more script access to various game variables, we could do a lot... as things stand, I've already seen some experiments with units that can change to totally different-looking units via script changes, for example. But we're not there yet, and it may take awhile to get the core programmers interested in adding more functionality to something this low-level.