fbi2lua Unitdefs get changed values
Posted: 28 Oct 2016, 10:11
So the units aren't actually fbi, they are lua, but the fbi2lua scripts outputs wonderful unified tables directly from the engine, so I really like them.
The thing that is really throwing me at the moment is...
Some values get reversed. For example, units with canfly true get switched to canfly false, and hoverattack true gets hoverattack false.
It's really weird and I don't know how to interpret it.
The thing that is really throwing me at the moment is...
Some values get reversed. For example, units with canfly true get switched to canfly false, and hoverattack true gets hoverattack false.
It's really weird and I don't know how to interpret it.