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Xanthe Terra (Remake)
Posted: 08 Nov 2015, 23:37
by Forboding Angel
Re: Xanthe Terra (Remake)
Posted: 08 Nov 2015, 23:40
by Forboding Angel
It should be noted that the original texture was badly damaged and artifacted. I spent quite some time shopping it to fix it and I think it turned out quite well.
Re: Xanthe Terra (Remake)
Posted: 08 Nov 2015, 23:46
by Silentwings
Looks good, nice job.
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 02:24
by Floris
Looks next gen indeed!
but... where can I get spring features v1.6 ..... I'm git/rapid illiterate.
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 03:02
by gajop
pr-downloader --download-game "Spring Features v1.6"
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 16:15
by Floris
Recorded video of it...
https://www.youtube.com/watch?v=nimxEhweJKg
I 'm not a fan of the specular highlight that the metal spots have... but its a sad thing we have no uniform good looking way to indicate metal spots without F4.
Also the terrain shadows are have a significantly less quality than unit shadows.. why is this? (they are more jagged and shape is simple and jumping around at different zoom levels)
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 19:13
by Forboding Angel
The specular mex spots are only mildly visible if you keep the camera at the default playing angle. That was rather intentional.
The reason terrain shadows don't look as good is because of your ground detail settings. Try setting them higher. 120 is a nice baseline. For taking movies and screenshots (IE, not playing), 300 is a good base.
Thanks for the vid :-D
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 19:40
by Forboding Angel
Apparently I missed some details (didn't realize the original had geos and there is a mistake in the evo ambient player widget (only effects evo)).
I'll put up a v2 tonight.
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 20:06
by eronoobos
really lovely, except i agree with floris, the specularity of the metal-containing craters is too jarring. maybe if it was only inside the rim of each crater, but i understand that's a lot more work
Re: Xanthe Terra (Remake)
Posted: 09 Nov 2015, 21:07
by Forboding Angel
I'll just tone them down more. Prolly like half of what they are now.
Re: Xanthe Terra (Remake)
Posted: 10 Nov 2015, 08:27
by Forboding Angel
v2 Changes:
Toned down specular on mex spots
Added lua mexmap config for non-*A games
Fixed errors when playing in EvoRTS
Added geos that were in the original in the same locations
http://springfiles.com/spring/spring-ma ... rra-remake
Re: Xanthe Terra (Remake)
Posted: 11 Nov 2015, 14:44
by Floris
V2 is an improvement indeed!
Forboding Angel wrote:The reason terrain shadows don't look as good is because of your ground detail settings. Try setting them higher. 120 is a nice baseline. For taking movies and screenshots (IE, not playing), 300 is a good base.
Already had it set a bit above 120. Jaggedness still stays even when setting 500. The higher the gounddetail the less jumpy when zooming though, but then it needs to be 300+.
Re: Xanthe Terra (Remake)
Posted: 11 Nov 2015, 18:00
by Forboding Angel
Hmm it doesn't do any of this for me. Try setting shadows to 8192 then 4096 then 2048 and see at which step jaggedness appears.
If it's jagged regardless of shadowmap and grounddetail size then that's just plain weird.
Re: Xanthe Terra (Remake)
Posted: 18 Nov 2015, 10:30
by Forboding Angel
Did anyone ever try this with BA/XTA or NOTA? Without the typemap I'd be interested in hearing how it plays.
Re: Xanthe Terra (Remake)
Posted: 18 Nov 2015, 16:06
by Floris
How can they, since its hard to obtain springfeatures when its not in by default.... just saying
Re: Xanthe Terra (Remake)
Posted: 21 Nov 2015, 00:48
by Forboding Angel
They can just fine, because every lobby outside of Zero-K lobby properly supports map dependencies.

Re: Xanthe Terra (Remake)
Posted: 21 Nov 2015, 02:25
by Floris
Just tried it but we experienced some error at launch ans spring crashed. "[f=0000000] Warning: Server not reachable"
Re: Xanthe Terra (Remake)
Posted: 21 Nov 2015, 08:00
by dansan
Greatly appreciated - I like this map!
Re: Xanthe Terra (Remake)
Posted: 21 Nov 2015, 08:43
by Forboding Angel
Floris wrote:Just tried it but we experienced some error at launch ans spring crashed. "[f=0000000] Warning: Server not reachable"
This is not a map issue...

Re: Xanthe Terra (Remake)
Posted: 21 Nov 2015, 08:45
by Forboding Angel
dansan wrote:Greatly appreciated - I like this map!
Glad you like it
