Page 1 of 1

Resetting Pivots of Pieces per Unit inGame

Posted: 26 Mar 2015, 09:09
by PicassoCT
Yes, this is not a fancy shadder or AI-Project or whatever.
But it would allow to add Lego-Building Game-Elements, and thus harvest creativity of the community.
March forth minnions of the penis-army.

But seriously, this is the sort of goal to aim for.

Re: Resetting Pivots of Pieces per Unit inGame

Posted: 26 Mar 2015, 09:33
by PicassoCT
Actually could we just expose SetParent()
and AddChild() to the outside world, allowing for a hierarchy remapping of Existing pieces?

https://github.com/PicassoCT/spring/blo ... DModel.cpp
https://github.com/PicassoCT/spring/blo ... /3DModel.h

Re: Resetting Pivots of Pieces per Unit inGame

Posted: 26 Mar 2015, 14:34
by Anarchid
The people who use the word "pivot" to mean "parent".