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Map RELEASED- Crystal-Harbor-V1

Posted: 26 Dec 2005, 17:48
by genblood
I've had some free time over the weekend :lol:
So, I decided to add some features to some of my
older maps I've made. I figure I start with Crystal
harbor. The map needs crystals .... IMO ...
So, Here are some screenies ....

UPDATE: 12-29-05

You can get it at this link:

http://www.fileuniverse.com/?p=showitem&ID=2066

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So, post any comments if any ....[/url]

Posted: 26 Dec 2005, 22:26
by AF
The last time somebody posted a crystal map, I complained that we couldnt change the texture spring applies to the map close up, and yeha changed it bya dding a new tag.

Please follow suite with this, dont let the engine place the default dirt and ground texture on a crystal map when you should be using your own custom shiny texture. It's as simple as make a grey coloured bitmap and add a tag in the smd.

EDIT:: Make the lighting somewhat bluer too, but not purple, just a hint of red tho.

Posted: 26 Dec 2005, 22:48
by genblood
I've changed the color of the crystal features ... to be blue-purple ...
Here are some screenies ...


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Should it be lighter ... more bluesish-green ... ?

Posted: 26 Dec 2005, 23:10
by Masse
i think that the old crystals were perfect :wink:

or atleast looked like that they belonget to that map
the new ones are like someone dump just brought them there :wink:

if u want to make em blue'ish make em less blue

Posted: 26 Dec 2005, 23:16
by genblood
What about now ......

Better or worst .....


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Which one is better the the first , second or last .... ?

Posted: 26 Dec 2005, 23:20
by Masse
for some reason i like this too... but the first was the best !

Posted: 26 Dec 2005, 23:35
by Isaactoo
I think the first were the best...but the edges were too light in contrast with the rest in my opinion.

Posted: 26 Dec 2005, 23:40
by genblood
I think I'm pushing my luck :-)

These will be the last screenies ..... I'm drinking WAAYYY
to much coffee today ..... :lol:

So, here are more screenies ...... :)



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LAST ones .... I stopped dring coffee .... Drink mountain dew now
........................
..........
......

:lol:

Posted: 26 Dec 2005, 23:41
by GrOuNd_ZeRo
How about matching the crystals with the crystal tileset? I think that would look best.

Posted: 26 Dec 2005, 23:56
by genblood
CAN DO ....

OK ... looks like its going to the the first one , but toned
down a little ...

Posted: 27 Dec 2005, 00:36
by IMSabbel
I hope its this time without 5m for normal mexes around the shoreline like the old one had?

Posted: 27 Dec 2005, 04:29
by Dragon45
GOddamn, the original crystals looked fine :P

Posted: 27 Dec 2005, 04:34
by PauloMorfeo
I liked every single crystal shown. I just would prefer it to not have the first ones because they are very similar to the ground texture making them less easy to distinguish.

Posted: 27 Dec 2005, 05:03
by Forboding Angel
2nd crystals are the best imo

Posted: 27 Dec 2005, 06:52
by Isaactoo
What about either using the two first ones or the two last ones together? Might make it a little interesting :-)

Posted: 27 Dec 2005, 15:34
by AF
When you made the crystals more blueish, ti should ahve worked, btu you made them too colourful, they amde the rest fo the map look duller and plainer.

The second few sets fo crystals where worse ebcause they went against the whole point of there being crystals inthe first palce. The entire planet is amde of crystal, thats why it's called the crystal tileset, and thus you should treat the ground as if ti needs to be mroe crystaline like the features rather than thinking the onyl crystals there are are the features, hence why crsytal maps in spring dotn look as good as in OTA because you see crystals ont he ground yet they're supposed to be sharp or ledge like and they're all rounded, sometimes they're just curved like other maps as if the mapper hasnt noticed there're crystal outcrops there at all.

Posted: 27 Dec 2005, 16:00
by zwzsg
I still prefer the first crystals.

The last crystals look good but don't fit with the map.

Make sure the crystals are s3o and not 3do, so they don't eat up the limited texture space.

Use the DetailTex tag in the smd to change the little greyscale ground detail texture to something more crystalish.

Posted: 27 Dec 2005, 16:43
by aGorm
I like the first ones best... (But then I'd be pretty biased wouldnt I?? Seeing as there mine...) But seriosly I do prefer them.

aGorm

Posted: 27 Dec 2005, 17:46
by NOiZE
also, you are using OTA ground textures and it look very bad imo...

the textures shows there is water when there really isn't!

Posted: 29 Dec 2005, 10:16
by genblood
The map is complete .... :-)

You can get it here ....

http://www.fileuniverse.com/?p=showitem&ID=2066



I hope someone likes it .... :lol: