player feedback
Posted: 15 Mar 2015, 21:46
Hi.
Here's some feedback about S44. I'm still relatively new to it, but here goes:
--- good parts
- WW2 look and feel
- nice unit models
- generally intuitive (mg kills infantry, big guns kill vehicles and buildings, ranges on infantry and vehicle guns generally make sense)
- several factions with lots of units, counting land, air and sea
--- bad parts
- supply delay too big
- lack of in-game information: hard to know which units can capture flags, what weapons they have, etc.
- unit ammo limits too low on some cases (ex: guns/tanks with max 5 shells instead of dozens)
- ineffective aircraft. For what they cost, they don't seem to have a noticeable impact in the game.
suggestions:
--- general
- add warning about supply levels for new players (took a few games to understand why my tanks wouldn't fire)
- add more information about each weapon the selected unit has on tooltip. Many units seem to mix weapons that require supply and ones that don't.
- make supply refill more often, but lower amounts (same average supply/min)
- add "specialist" barracks that allow building specific infantry types (AT rifle, MG, assault, etc.) instead of forcing people to use mixed squads
- use different smudged/dusty/bloody stained textures for dead units (maybe there are ways to do this through lua to corpse features)
- make close range assault infantry tougher and faster. Maybe add "armored" infantry with vests or plate armor that's even tougher but slower.
like this
or stuff from pictures here
- give infantry the possibility of manually throwing grenades (cost supply)
- planes look too big, perhaps because they fly so high (closer to camera), maybe reduce the size of their models slightly
--- more balance oriented
- reduce general-purpose infantry damage with grenades against medium/heavy tanks when close
- allow tanks to trample infantry, but make infantry run for it instead of standing still when enemy tanks are close. Infantry could have a "panic! run!" option when under fire
- increase range of anti tank infantry and AT rifles
- reduce AOE of cannons and other explosives by 33% (they can kill grouped infantry too easily), but increase number of rounds units can carry, especially vehicles
- make aircraft cheaper, fly lower, be targeted by some infantry and vehicle machineguns/cannons and not just AA weapons.
- reduce AA weapons range against air
- reduce range of some howitzers significantly, maybe by 33% or more (there's 1800 cmd cost howitzers with 4000+ range, ouch!)
Here's some feedback about S44. I'm still relatively new to it, but here goes:
--- good parts
- WW2 look and feel
- nice unit models
- generally intuitive (mg kills infantry, big guns kill vehicles and buildings, ranges on infantry and vehicle guns generally make sense)
- several factions with lots of units, counting land, air and sea
--- bad parts
- supply delay too big
- lack of in-game information: hard to know which units can capture flags, what weapons they have, etc.
- unit ammo limits too low on some cases (ex: guns/tanks with max 5 shells instead of dozens)
- ineffective aircraft. For what they cost, they don't seem to have a noticeable impact in the game.
suggestions:
--- general
- add warning about supply levels for new players (took a few games to understand why my tanks wouldn't fire)
- add more information about each weapon the selected unit has on tooltip. Many units seem to mix weapons that require supply and ones that don't.
- make supply refill more often, but lower amounts (same average supply/min)
- add "specialist" barracks that allow building specific infantry types (AT rifle, MG, assault, etc.) instead of forcing people to use mixed squads
- use different smudged/dusty/bloody stained textures for dead units (maybe there are ways to do this through lua to corpse features)
- make close range assault infantry tougher and faster. Maybe add "armored" infantry with vests or plate armor that's even tougher but slower.
like this
or stuff from pictures here
- give infantry the possibility of manually throwing grenades (cost supply)
- planes look too big, perhaps because they fly so high (closer to camera), maybe reduce the size of their models slightly
--- more balance oriented
- reduce general-purpose infantry damage with grenades against medium/heavy tanks when close
- allow tanks to trample infantry, but make infantry run for it instead of standing still when enemy tanks are close. Infantry could have a "panic! run!" option when under fire
- increase range of anti tank infantry and AT rifles
- reduce AOE of cannons and other explosives by 33% (they can kill grouped infantry too easily), but increase number of rounds units can carry, especially vehicles
- make aircraft cheaper, fly lower, be targeted by some infantry and vehicle machineguns/cannons and not just AA weapons.
- reduce AA weapons range against air
- reduce range of some howitzers significantly, maybe by 33% or more (there's 1800 cmd cost howitzers with 4000+ range, ouch!)