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Midgame join not working

Posted: 18 Nov 2012, 00:39
by Forboding Angel
How to enable midgame join on spads?

Re: SPADS AutoHost beta release

Posted: 18 Nov 2012, 22:50
by bibim
It is enabled by default.

Re: SPADS AutoHost beta release

Posted: 19 Nov 2012, 06:10
by Forboding Angel
The Spring Project • View topic - SPADS AutoHost beta release - Google Chrome_2012-11-18_21-09-21.png
The Spring Project • View topic - SPADS AutoHost beta release - Google Chrome_2012-11-18_21-09-21.png (21.08 KiB) Viewed 2287 times
I get this when trying to midgame join on one of my hosts (trying to join using the same computer that is doing the hosting).

Re: SPADS AutoHost beta release

Posted: 19 Nov 2012, 10:43
by bibim
Maybe you have old Spring configuration files which prevent in-game join.

Can you check your spring-dedicated.log file in SPADS "var/log" directory?

Re: SPADS AutoHost beta release

Posted: 19 Nov 2012, 12:55
by Forboding Angel
Found this:

Code: Select all

Connection attempt from greetex
 -> Version: 91.0
 -> Address: [::ffff:207.119.127.171]:1415
 -> Connection established (given id 1)
Connection attempt from blacklocist
 -> Version: 91.0
 -> Address: [::ffff:207.119.181.142]:28027
 -> Connection established (given id 0)
Player greetex finished loading and is now ingame
Player blacklocist finished loading and is now ingame
recording demo: demos/20121118_200938_Tale_of_Two_Hills-v01_91.sdf
using mod: Evolution RTS - v4.9
using map: Tale_of_Two_Hills-v01
GameID: 52b1a9507064f56950ede9fb79b8f899
[PushAction] added client "[Evo]Forboding_Angel" with password "36556155" to team 0 (as a spectator)
Connection attempt from [Evo]Forboding_Angel
 -> Version: 91.0
 -> Address: [::ffff:192.168.1.16]:62532
 -> Game has already started
Connection attempt from [Evo]Forboding_Angel
 -> Version: 91.0
 -> Address: [::ffff:192.168.1.16]:65103
 -> Game has already started
Spectator greetex left the game:  normal quit
[PushAction] server killed

Re: SPADS AutoHost beta release

Posted: 19 Nov 2012, 14:51
by bibim
I think you have configured spring to prevent in-game join.

Re: SPADS AutoHost beta release

Posted: 20 Nov 2012, 03:20
by Forboding Angel
I don't know how to change that one way or the other. Do you?

Edit:
My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1

Re: SPADS AutoHost beta release

Posted: 21 Nov 2012, 01:22
by Forboding Angel
Forboding Angel wrote:I don't know how to change that one way or the other. Do you?

Edit:
My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1
I should have been more specific... I already had the parameters in my springsettings.

Re: SPADS AutoHost beta release

Posted: 21 Nov 2012, 21:17
by bibim
Forboding Angel wrote:
Forboding Angel wrote:I don't know how to change that one way or the other. Do you?

Edit:
My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1
I should have been more specific... I already had the parameters in my springsettings.
According to your log, SPADS does what is required to allow you to join:
[PushAction] added client "[Evo]Forboding_Angel" with password "36556155" to team 0 (as a spectator)

So it must be something in the Spring configuration used by SPADS which prevents mid-game joining (maybe try to reset the Spring configuration file used by SPADS?)

Re: SPADS AutoHost beta release

Posted: 24 Nov 2012, 11:36
by Forboding Angel
I've give it a try :-) Thanks!