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Spring Cyclinder Smothing Shader

Posted: 20 Dec 2005, 23:33
by TA 3D
Heres a little tip for all you modelers out there. In Spring there are some special shaders that will smoth cyclindrical geometry. Heres what I remember about it and how it works. Basiclly a cyclinder has to be atlest 6 sided for it to take effect, other then that no special work is required. Look at the Arm Sentitnal on the right to see an example of the smothing shader.
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