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What working AIs are out there right now?
Posted: 21 Aug 2014, 12:05
by 1v0ry_k1ng
Seriously, trauling through this and the ZK forums I arrived at the conclusion 'no idea'. Is there any centralised place where up to date AIs are specified?
Re: What working AIs are out there right now?
Posted: 21 Aug 2014, 13:24
by Anarchid
There are some unannounced ZK AI's that are very very WIP.
Shard gained ability to play ZK in a shitty way.
The rest is as they were, no changes of any kind.
Re: What working AIs are out there right now?
Posted: 09 Sep 2014, 07:53
by reeta
Yeah, because I'm making the AI as high high school computer science final project, I'm limited to Java, which is what we learned the the class, and there is no isFactory in the callback

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Re: What working AIs are out there right now?
Posted: 09 Sep 2014, 09:26
by Petah
If it's specific to ZK just hard code a list of units which are factories. It make sense for a project to keep that kinda stuff simple, and work on the actual AI logic.
Thats what I did for my uni project:
https://github.com/Petah/BAI/blob/8691c ... #L298-L363
Re: What working AIs are out there right now?
Posted: 09 Sep 2014, 09:28
by Silentwings
Afaik KAI is what most people who play against generic AIs use atm. Most games also have a tower defence AI (e.g. BA chickens). There is also shard, which supports some games.