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Does spring ignore values set for laser velocity?
Posted: 17 Dec 2005, 21:04
by Caydr
When converting AA to Spring, I noticed that it seems all lasers move at the same rate (unless they're beam lasers obviously). Do I just need to set the values waayyyyyy higher to see any results, or is Spring hardcoded for all laser weapons to move at a specific speed? Needless to say, I want this flexibility back if it's gone. Could potentially be quite important to G/E/M.
Posted: 17 Dec 2005, 21:45
by Isaactoo
The Mynn race uses allot of extreamly slow lasers.
Posted: 19 Dec 2005, 18:52
by Caydr
And they work in Spring? And are actual lasers, not models which are made to appear as lasers?
Posted: 19 Dec 2005, 23:00
by Isaactoo
The Grunt's weapon is a pretty slow laser
Weapon:
[USA_ASSAULT_GUN]
{
ID=145;
name=Bullets;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=1.0;
weaponvelocity=150;
areaofeffect=1;
burst=3;
burstrate=.1;
duration=.00005;
soundtrigger=1;
tolerance=500;
soundstart=usa_shot;
soundhit=lasrhit1;
firestarter=25;
beamweapon=1;
color=232; /* RED */
color2=234;
explosiongaf=ix;
explosionart=explode5;
waterexplosiongaf=ix;
waterexplosionart=h2oboom1;
lavaexplosiongaf=ix;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=8;
}
}