Upspring 154 UVs
Posted: 04 Mar 2014, 11:30
I have a problem importing UV coordinates.
Here is what I do:
1) I have a model in s3o format. I open it in Upspring and do Texture mapping->Export model for uvmapping. Then I use UVMapper/Meshlab to make a box uv-map and save the model (I know that this map is yet unusable for actual texturing, it needs more work, it's just there for an example of Upspring behaviour). Then I open the original file in Upspring and do Texture mapping->Import UV coordimates from model (select g6-mapped.obj).
2) After that Texture mapping->Show UV mapping shows nothing.
3) If I load the file g6-mapped.obj with "Load model", model loads and mapping shows (so UV coordinates are actually there), but that model has everything in one piece and is unusable for scripting.
edit: problem resolved by reverting to v1.3 http://springrts.com/dl/Upspring-1.3.zip
Here is what I do:
1) I have a model in s3o format. I open it in Upspring and do Texture mapping->Export model for uvmapping. Then I use UVMapper/Meshlab to make a box uv-map and save the model (I know that this map is yet unusable for actual texturing, it needs more work, it's just there for an example of Upspring behaviour). Then I open the original file in Upspring and do Texture mapping->Import UV coordimates from model (select g6-mapped.obj).
2) After that Texture mapping->Show UV mapping shows nothing.
3) If I load the file g6-mapped.obj with "Load model", model loads and mapping shows (so UV coordinates are actually there), but that model has everything in one piece and is unusable for scripting.
edit: problem resolved by reverting to v1.3 http://springrts.com/dl/Upspring-1.3.zip