Page 1 of 1

Specific Unit Reclaimer bug

Posted: 06 Feb 2014, 09:35
by klapmongool
Iv encountered and reproduced a bug, probably in the widget called Specific Unit Reclaimer.

Bug: When setting a con to area reclaim a specific unit (in this case solars) it will somewhere during the queue temporarily skip a target in the queue. Sometimes it will drop the target from the queue after multiple tries.

What I did to reproduce: In all situations I /give 5 armsolar in 3 different spots. I set 1 rezzer to reclaim those 15 solars.

I tried different setups:

- 'normal' (BA standard + gui_blastRadius + gui_commanderwarning_gui + gui_IceUI + gui_unit_stats + gui_windDisplay + radar_range + spy_range + unit_auto_group2.lua + unit_crawling_bomb_range + unit_transporter_2): problem

- with /luaui disable : no problem

- with only Specific Unit Reclaimer off: no problem

- with initially Specific Unit Reclaimer off, turned on after setting manual queue: problem after switching widget on

Added replays to show what is happening. Short version should do. Long version added for multiple scenario´s.

Re: Specific Unit Reclaimer bug

Posted: 06 Feb 2014, 20:40
by Jools
I had a quick look at the longer replay: where is the issue occurring? I saw it reclaimed all solars...

Re: Specific Unit Reclaimer bug

Posted: 07 Feb 2014, 09:18
by klapmongool
Jools wrote:I had a quick look at the longer replay: where is the issue occurring? I saw it reclaimed all solars...
The long replay is not for quick looks. That is what the short replay is for. In the longer replay I tried a bunch of different methods. The part you watched probably didn't show an issue.

Re: Specific Unit Reclaimer bug

Posted: 07 Feb 2014, 13:49
by smoth
Time of bug/screen coordinates please?

Re: Specific Unit Reclaimer bug

Posted: 07 Feb 2014, 14:11
by klapmongool
smoth wrote:Time of bug/screen coordinates please?
It is a reproduction of the bug. If you look at the short replay there is no way to miss it.