Specific Unit Reclaimer bug
Posted: 06 Feb 2014, 09:35
Iv encountered and reproduced a bug, probably in the widget called Specific Unit Reclaimer.
Bug: When setting a con to area reclaim a specific unit (in this case solars) it will somewhere during the queue temporarily skip a target in the queue. Sometimes it will drop the target from the queue after multiple tries.
What I did to reproduce: In all situations I /give 5 armsolar in 3 different spots. I set 1 rezzer to reclaim those 15 solars.
I tried different setups:
- 'normal' (BA standard + gui_blastRadius + gui_commanderwarning_gui + gui_IceUI + gui_unit_stats + gui_windDisplay + radar_range + spy_range + unit_auto_group2.lua + unit_crawling_bomb_range + unit_transporter_2): problem
- with /luaui disable : no problem
- with only Specific Unit Reclaimer off: no problem
- with initially Specific Unit Reclaimer off, turned on after setting manual queue: problem after switching widget on
Added replays to show what is happening. Short version should do. Long version added for multiple scenario´s.
Bug: When setting a con to area reclaim a specific unit (in this case solars) it will somewhere during the queue temporarily skip a target in the queue. Sometimes it will drop the target from the queue after multiple tries.
What I did to reproduce: In all situations I /give 5 armsolar in 3 different spots. I set 1 rezzer to reclaim those 15 solars.
I tried different setups:
- 'normal' (BA standard + gui_blastRadius + gui_commanderwarning_gui + gui_IceUI + gui_unit_stats + gui_windDisplay + radar_range + spy_range + unit_auto_group2.lua + unit_crawling_bomb_range + unit_transporter_2): problem
- with /luaui disable : no problem
- with only Specific Unit Reclaimer off: no problem
- with initially Specific Unit Reclaimer off, turned on after setting manual queue: problem after switching widget on
Added replays to show what is happening. Short version should do. Long version added for multiple scenario´s.