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BA 7.90 Released!

Posted: 07 Dec 2013, 23:12
by Silentwings
Changelog for 7.89 -> 7.90

> Fixed Initial Queue
> Increased Buzzsaw/Vulcan buildtime, e per shot
> Spies can reclaim, when cloaked default action is move
> Hid player/spec quit messages after game over

Changelog for 7.86 -> 7.89

> Fixed player 0 not recieving some awards
> Effectiveness award requires greater than average damage dealt
> Made Team Platter less annoying
> Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
> Remade Eradicator/Chainsaw weapon
> Fixed error spam from prevent_sliding
> Ally Cursors doesn't show idle cursors
> Fixed Ally Cursors spec colour
> Fixed ComGate
> Fixed Commandos mine detonation
> Fixed Depthcharge Launcher firing at land
> Fixed rez progress bars sometimes not showing

Changelog for 7.84 -> 7.86

> Awards are passed to the replay site
> Tidied up modoptions
> Limit Dgun Range now prevents dgunning within enemy startboxes
> Made Armageddon Mode more fun; only the immobile units explode
> NoCloseSpawns doesn't affect cooped players
> Fixed NoCloseSpawns sometimes preventing ok startpoints
> Added widget to show comblast and Dgun range (default disabled)
> Death messages show in white
> Hid superfluous connection/quit messages in Red Console
> Fixed not being able to toggle specs in AdvPlList
> Hotfix for non-waterweapons trying to shoot underwater in 95.0
> Fixed battlesubs ignoring orders while attacking
> Fixed rez subs often not being hit
> Torpedos won't fire at floating mines
> Increased build time of Commandos mines slightly
> Nanos default to passive

~ Bluestone, Beherith, Nixtux, BrainDamage, DeadNightWarrior

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Re: BA 7.86 Released!

Posted: 08 Dec 2013, 07:26
by abma
is it a bug that anemone can shoot at land units? if not, its imo the best t1 defence building...

Re: BA 7.86 Released!

Posted: 08 Dec 2013, 12:30
by klapmongool
Great, thanks for all the work! Some minor remarks:

> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.

> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit. I noticed it only yesterday so didn't get around to reporting. Will keep that in mind next time playing :)

> Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?

Re: BA 7.86 Released!

Posted: 08 Dec 2013, 12:36
by Silentwings
is it a bug that anemone can shoot at land units?
Yes, fixed in svn.
Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
If there ever was a timer then it's long enough ago that I don't remember ;) There is no timer on it now.
> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit.
Was never reported & I never saw it either, so idk; I suspect that what was changed here would help a little.
> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.
It's not broken, nor was it fixed.
awards are poorly chosen
If that's a bug report... more info please... ?

Re: BA 7.86 Released!

Posted: 08 Dec 2013, 14:23
by klapmongool
Silentwings wrote:
awards are poorly chosen
If that's a bug report... more info please... ?
The awards don't reflect what happened in the game. The player(s) deciding the game often don't get an award while players who barely played do. I think that makes em broken. I know it is hard to measure properly though..

Re: BA 7.86 Released!

Posted: 08 Dec 2013, 14:27
by jamerlan
I was a spec and I got this error:

[f=0037269] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)

I propose to add: most commanders killer award :-D for fun

Re: BA 7.86 Released!

Posted: 08 Dec 2013, 16:54
by Silentwings
That one is a rare-ish but ancient error - afaik no one has ever tracked it down.

Re: BA 7.88 Released!

Posted: 08 Dec 2013, 20:27
by Silentwings
Released BA 7.88 with some minor fixes.

Split out discussion of BA awards to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=31285

Re: BA 7.88 Released!

Posted: 11 Dec 2013, 23:39
by qray
Anyone else saw the effect that com is kind of stealthy cloaked? Happened to me and some friends this evening (first try of 7.88).

Com looks cloaked (even if it's not) and at least in two occasions enemy com wasn't seen at all (even no radar blip) while in full radar coverage and close to other units - all the time happily dgunning ... super-weapon :shock:

Re: BA 7.88 Released!

Posted: 11 Dec 2013, 23:41
by Silentwings
link to replay, and what time + location?

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 00:34
by qray
Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster - as luck is, the one I usually use has right now a downtime, too -
... or I'll remember my password :wink:

Anyway: the cloaked look was there for all of us in all games right from the start. During the replay the com is visible but also with the cloaked look.

We tried 7.84 for one game in-between and there everything worked normal.

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 00:39
by smoth
gotta say, I was dicking around in ba, I like a lot of your improvements guys but I find the selection blinking on the cursor annoying as fuck.

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 00:44
by Silentwings
the selection blinking on the cursor
I'm not sure what you mean by this?

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 01:00
by Silentwings
qray wrote:Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster
Don't worry, I found the bug :)

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 01:20
by smoth
Silentwings wrote:
the selection blinking on the cursor
I'm not sure what you mean by this?
The team platters blinking.

Re: BA 7.88 Released!

Posted: 12 Dec 2013, 01:23
by qray
Silentwings wrote:Don't worry, I found the bug :)
Wow, that's fast! Best service in town! :-)

Re: BA 7.90 Released!

Posted: 13 Dec 2013, 13:45
by Silentwings
Made 7.90 with some more bug fixes.

Re: BA 7.89 Released!

Posted: 13 Dec 2013, 14:46
by klapmongool
Nice Job!

Good to see the awards fix and adjustment.

Curious to see what you did to the Eradicator/Chainsaw! Ground AA (imho) is getting better (not op) the past few patches! Loving it!

Re: BA 7.89 Released!

Posted: 13 Dec 2013, 14:55
by Silentwings
It's hard to describe clearly, best to test it out ;) They now fire a slow-ish burst of four misiles, one burst every 1.6 secs. The missiles can chase enemy aircraft and each one can aim at a different aircraft if it wants too. The missiles start slow and accelerate as they lock onto their target. They still have a pretty large range, good hp and keep their resistance to getting bombed, so one thing I hope they can do is gradually mop up groups of bombers which are trying to kill multiple bases in succession.

Re: BA 7.90 Released!

Posted: 15 Dec 2013, 01:31
by floppy1356
Thanks for all the work!