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[WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 04:00
by enetheru
Hi all,

I've been working on a new Craggy Hills, basically just updating it to look nicer.

I would like some feedback as to what people would like to see added to the map. if anything.

Ive already got a beautiful re-texture.
* Should I add features? if so what?(original has no features)
* any mapoptions? like day night.. perhaps flooded option?
* Map Edges are sorta ugly, is it worth leveling out the terrain at the edges? or would that just mess up gadgets that take care of edges?

Also its kind of large since the texture is now unique, very few tiles can be optimised out. so I'm thinking of cloning some of the terrain around to reduce filesize.

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 10:39
by Anarchid
* any mapoptions? like day night.. perhaps flooded option?
Flooding option kills the standard pather, while QTPFS kills your RAM, so i'm afraid we're stuck with flooded versions indefinitely (or until qtpfs improves).
Also its kind of large
Is it larger than 100Mb?

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 12:49
by Forboding Angel
Anarchid wrote:
* any mapoptions? like day night.. perhaps flooded option?
Is it larger than 100Mb?
What does size have to do with mapoptions?

Also, Decimator would be pleased :-D

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 12:54
by Anarchid
Oops. Apparently, ctrlv misfired.

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 13:08
by enetheru
Its about 130mb atm. I plan on cloning some terrain to bring it down.

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 14:32
by Anarchid
Imo, not big enough to matter. It'll likely eat just as much ram when player anyway.

Re: [WIP] - Craggy Hills 28x28

Posted: 26 Nov 2013, 20:07
by smoth
Don't bother with anything above 20x20 spring handles it like shit

Re: [WIP] - Craggy Hills 28x28

Posted: 27 Nov 2013, 02:00
by Beherith
post some map pron pls

Re: [WIP] - Craggy Hills 28x28

Posted: 27 Nov 2013, 06:24
by enetheru
So looks like forceintelshading thingo works for me(thanks devs). so I can actually preview my splat multipliers now. I had a look at charlie, and oh man it could have been a lot better.

Comparison between original and reconstruction. no detail splatting.
Image
Image

Re: [WIP] - Craggy Hills 28x28

Posted: 27 Nov 2013, 06:35
by jK
enetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
infolog please

Re: [WIP] - Craggy Hills 28x28

Posted: 27 Nov 2013, 06:48
by enetheru
jK wrote:
enetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
infolog please
sent by pm

Re: [WIP] - Craggy Hills 28x28

Posted: 30 Nov 2013, 16:19
by enetheru
Now with normal map(PITA) and detail splat maps.
Image