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..:: NEW MAP ::.. Painted Desert Remake!
Posted: 02 Dec 2005, 22:11
by NOiZE
As i felt that PD just needs rocks i decided to make a remake of it, completely with new texture and rocks in the s3o format!
DOWNLOAD
Have Fun!
Posted: 02 Dec 2005, 22:16
by aGorm
NOW THAT LOOKS NICE!
Way better than the original one... that realy has a look of class to it. And perfect useage of teh repetative texture, along with hiquality rendered bits...
Man after my own heart (and possibly my rep)
aGorm
Posted: 02 Dec 2005, 22:28
by submarine
is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
Posted: 02 Dec 2005, 22:40
by NOiZE
submarine wrote:is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
rather not as i had quite some difficulty to balance them properly.
Posted: 02 Dec 2005, 23:16
by Torrasque
It's really a good map!
Posted: 02 Dec 2005, 23:33
by IMSabbel
NOiZE wrote:submarine wrote:is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
rather not as i had quite some difficulty to balance them properly.
The size in mapunits of the metalspot should matter one bit for balance, right?
Posted: 03 Dec 2005, 06:31
by mufdvr222
Someone take my port of this map off FU,, this is way better,, like not even in the same dimension.
VERY NICE

Posted: 03 Dec 2005, 18:00
by AF
Submarine, I'm posting NTAI 0.28 beta 9 in the next 20 mins. Look at MetalHandler.h and .cpp, theyc otnain the latest version fo cains class with a few modifications I amde to rpevent it crashing on different mods. That clas sis capable fo handling metal maps better than the metalspot class and it can deal with small spots much much better than metalspot class can.
People dotn realise that simply porting a map that looked godo in OTA will make ti look ugly in Spring if it looks the same. This is another example fo soembody improoving it drastically. And an example of somebody using soemthign other than Arm to showcase it =D
Posted: 04 Dec 2005, 00:12
by mufdvr222
Its a shame the heightmaps are also a problem

but yes I agree and came to that realisation months ago.
Posted: 04 Dec 2005, 04:44
by GrOuNd_ZeRo
The hills could have been a bit higher IMHO but it looks mighty fine!
Posted: 04 Dec 2005, 12:17
by DeathHawk
If we Remake all the maps like this this game will be going into another step into Greatness!!!!!

Posted: 04 Dec 2005, 17:44
by AF
There was a problem on this map with 0.28 beta 7&8 that related to the distances betwene groups of mexes, of which this map suffered a lot.
The problem has been fixed in beta 9 and 0.28.10 final.
Posted: 05 Dec 2005, 17:50
by Forboding Angel
noize, anywhere that I can get those rocks?
Posted: 05 Dec 2005, 18:09
by NOiZE
inside my map file perhaps?