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G/E/M Cahudhri progress (56k? No way!)
Posted: 30 Nov 2005, 23:54
by Caydr
I will be posting in here regularly until I get a fully-textured and working Cahudhri ingame (unless otherwise stated). All screens posted will be taken ingame and should be considered a work in progress.
For starters, here's one:
Texure applied basically at random at this point. No actual mapping to speak of.
Posted: 01 Dec 2005, 00:01
by Masse
now i know its name... its a beaty... just needs better paint job... maybe a pretty girl to the ufo part of it

*haahaa*
---seriousness starts here---
ill shut up now... its really beautiful model just needs better texture and i know ur working on it
Posted: 01 Dec 2005, 00:02
by Caydr
Did some basic mapping. The texture at this point is an extremely low-res placeholder.
The radar dish and two main guns are, at this point, disconnected from the model for texturing purposes.
Posted: 01 Dec 2005, 00:42
by FizWizz
interesting, but it looks a bit greenish. Remember your G/E/M debut pictures of the Calhudri? It had a more unpainted, polished metal look to it, kinda like some of the cold-war-era fighter planes did (F-104 is what I'm thinking of right now), which I thought was pretty cool looking as it was. I don't know what 'Galactic Empires' is, so I don't know exactly what intents you have for how these will all look, but that's just my two cents
Posted: 01 Dec 2005, 04:06
by Caydr
Would've had another WIP shot for you just now, with all the UV mapping work complete, but MAX had a brain-fart and forgot all my UV mappings. 8 hours of work.
I learned later that in the version I have, they've implemented a button to disable Max's convenient "forget uv mappings if you edit the model" feature. I wish there was a button labelled "disable all the OTHER stupid shit this program does" too. Max is such a pathetic program. A free app like Wings or Blender completely outdoes it in every meaningful way, yet it costs three thousand dollars.
Posted: 01 Dec 2005, 05:40
by Maelstrom
Why dont you use Wings or Blender then?
Posted: 01 Dec 2005, 08:05
by Das Bruce
No s3o plugin.
Posted: 01 Dec 2005, 09:26
by NOiZE
upspring supports .obj fine now
I even made my first feature as s3o in blender and it works perfectly in spring!
Posted: 01 Dec 2005, 19:18
by Caydr
I *do* use wings. I use it for everything. And I've never had any problems, it works perfectly. But wings currently has only very minimal support for UV mapping, which is clearly necessary in models with the detail level I'm working with. So I use MAX. And after 8 hours, whoopsie, there goes all my work because I clicked on something, and without warning nor option it reset all my UV mapping coordinates. So piss on it. I hate this program.
Posted: 01 Dec 2005, 20:47
by Caydr
UV mapping completed, texture is still shite though. Dishes and guns aren't attached to anything.

Posted: 01 Dec 2005, 21:55
by TA 3D
Caydr, Max just doesn't throw things out. You have to clicking on reset UV's for it to toss them. Also if you go back and edit the mesh too much you will have a screwed up UV that your going to have to fix. Just be careful about what you do and don't get trigger happy.
Posted: 01 Dec 2005, 22:57
by Caydr
No, it tossed them all by itself. I'm not a complete idiot. Maybe I did something that made it discard the mappings, I don't know, but it didn't warn me like it does for most every other function.
Posted: 02 Dec 2005, 00:06
by Caydr
MAX renders. Not ingame. UV mapping is now fully optimized, although there's still the crappy 512x512 texture.

Posted: 02 Dec 2005, 00:22
by aGorm
Funny it actully looks better in game, shading is nicer. I'm loving this man acant wait to see final thing!
aGorm
Posted: 02 Dec 2005, 01:00
by Archangel of Death
Windows. and blinking lights. Does Spring support blinking lights? It needs to.
Posted: 02 Dec 2005, 01:11
by Zoombie
Purdy...
But we need the overwhelming power of blinky lights to vanquish all of our foe's (in a graphical sence, of course)
Posted: 02 Dec 2005, 02:29
by Caydr
Posted: 02 Dec 2005, 04:04
by Caydr
Model's finished now, but Spring's S3O exporter doesn't grab anything but the main hull during exporting for some reason, so you're missing out on the radar dish and the two main gun turrets.
Self-illumination:
Specular Mapping:
Team Colours:

Posted: 02 Dec 2005, 07:41
by Caydr
One more. This one really just shows the model at a bunch of different angles, and at a distance you might see them ingame. The clogged-ness won't happen in an actual game...

Posted: 02 Dec 2005, 08:02
by sintri
repeated lights on the front of the ship looks a bit odd, but guess anything copyed a couple times over would look out of place, hope you add point def turrets though, always fun thing to have, haven't found a game that offers everything you could want in a space sim yet, PDS for Homeworld 2 was nice, X3, Nexus. Freelancer not so much.
and kudos on the 1.25 AA