Page 1 of 1

Off axis rotation

Posted: 22 Apr 2013, 22:23
by zalpha
Is it possible to execute a Spin off one of the three normal axes?

I have a planet that I want to rotate, but the poles are not quite on access, so it looks very strange rotating.

Or, is there a way to shift the local axes?

Re: Off axis rotation

Posted: 22 Apr 2013, 22:42
by Razorblade
easiest way is to spin on y-axis and turn the object to the axis you want in the degrees

Re: Off axis rotation

Posted: 22 Apr 2013, 22:44
by zalpha
Rather than try to do three dimensional vector trig, I'm rebuilding the model so the planet has a control point and is rotated properly to begin with.

Re: Off axis rotation

Posted: 22 Apr 2013, 23:23
by zalpha
How I fixed it:

In the planet model, I have an empty piece named "control". The planet mesh is a child of this piece, and the four buildpoints for the orbitals are also children.

I rotated the planet model to its correct orientation which did not effect the rest of the unit.

In this way, I can spin the planet without spinning the buildpoints.

If I have an extra moment, I'll see if I can then turn the planet mesh slightly while keeping the spin oriented properly.