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Dual Screens - No Minimap

Posted: 02 Apr 2013, 19:05
by Zangeeph
I had a simple idea: in dual screen mode, instead of one screen the action and the other a full screen minimap, why not have both screens as actual game views each with their own unit selection? I find a map fully zoomed out more useful than a minimap of the same size since its easier to understand whats going on. Plus I would have the ability to zoom in when necessary and I would find it useful to press 't' to auto follow a unit such as an allied commander or one of my peewees I sent in to harass mexes. I understand it wouldn't be completely simple to program this - allowing a unit to be selected on two separate screen could create some unforeseen consequences. I often get tunnel vision in games and focus on my own base too much while there is a skirmish in the middle of the map or vice versa. This would alleviate that and improve the quality of my play and also my satisfaction with the game.

Re: Dual Screens - No Minimap

Posted: 02 Apr 2013, 19:18
by jK
just don't enable DualScreenMode then and you got what you want

Re: Dual Screens - No Minimap

Posted: 02 Apr 2013, 20:32
by SinbadEV
jK wrote:just don't enable DualScreenMode then and you got what you want
I think he's asking for two "cameras", disabling DualScreenMode just spreads the one camera out across the two screens IIRC.

Re: Dual Screens - No Minimap

Posted: 03 Apr 2013, 02:22
by Petah
This would be a great feature.

I remember being able to create a window with a second viewport/camera in The Settlers 2, and it was actually quite useful.

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Re: Dual Screens - No Minimap

Posted: 05 Apr 2013, 02:16
by knorke