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Use features instead of textures for metal spots!

Posted: 17 Jan 2013, 10:32
by Anarchid
Yes you can:

Image

(there is no nanostream because somebody broke lups in current zk trunk)

Re: Use features instead of textures for metal spots!

Posted: 17 Jan 2013, 10:41
by Forboding Angel
I did that a long time ago. It doesn't work very well. Not the least of which is because of the fact that features will disappear at a certian distance.

What makes more sense is to use the metal texture placer widget thing. The only problem is that it's needlessly complex.

Re: Use features instead of textures for metal spots!

Posted: 17 Jan 2013, 17:14
by knorke
use CEGs for metalspots!
get resources from the sparkling fountain of eternal life!
(in case stuff gets invisible due to low details/whatever you can still use texture)