Johannes wrote:I don't see the need for it to be 10 minutes though, it could be much shorter and still disallow gambling on combombing a base.
Let's say you can only pick a com up until ~3 minute mark. It's simple to enforce, allows for most other air starts just fine, but blindly combombing before they have a chance to scout and build aa is seriously nerfed. Still sometimes possible with those timings, yes, but too risky.
I don't think removing com transportation is the way to go. Immediately flying to center of map and doing some LLT and so is a good and used tactic.
Do you think it'd be clear enough if coms just aren't allowed to enter the starting box of enemy team in first 5 minutes or, if no starting boxes are in, not closer than quarter on x and y -axis (e.g. not closer than !split 25 boxes gives) towards enemy side/corner?
I know my phrasing of the above isn't perfect and the clearest there is, but I think the concept I go after here is very clear to everyone, as this just means you can't walk into the box given by !corners 25 or !split 25.
You still can bomb a com by walking/flying into it if it's beyond the box, but I feel this is something that is more realistic to be prepared for than dropping in base and dgunning everything.