Map ideas
Posted: 10 Sep 2012, 18:23
1)An FFA map with no Mexes.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
This will obviously mean that expanding wont be as important, and the game would focus more on efficiently constructing your base and more efficiently assaulting your neighboors to spend a bit of metal while killing them and reclaiming their base.
the map can be a 16 player FFA with a roundish shape to conserve space and allow slower units to have a place in the gameplay without the need of special movetypes.
2)A round map with a big steep hill/mountain right in the middle.
all players start around that hill and the metal spots lead you to expand towards the outer edges of the circle.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
This will obviously mean that expanding wont be as important, and the game would focus more on efficiently constructing your base and more efficiently assaulting your neighboors to spend a bit of metal while killing them and reclaiming their base.
the map can be a 16 player FFA with a roundish shape to conserve space and allow slower units to have a place in the gameplay without the need of special movetypes.
2)A round map with a big steep hill/mountain right in the middle.
all players start around that hill and the metal spots lead you to expand towards the outer edges of the circle.