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REQUEST: re: River Dale
Posted: 11 Nov 2005, 14:42
by Min3mat
it really does have way too much metal to make for a good 1v1 (although u can still have one im posting one at FU soon against forbiden)
could the author half the metal in the map and re-release it? that would be awesome
Posted: 11 Nov 2005, 15:17
by SwiftSpear
Most 2v2 maps have too much metal for 1v1...
Posted: 11 Nov 2005, 15:35
by Min3mat
its useless for a 2v2.
it says good for 1v1/2v2 i reckon in a 2v2 it sucks so it should be balanced towards a 1v1 scenario. besides even for 2v2 there is a lot of metal!
Posted: 11 Nov 2005, 15:57
by DavetheBrave
It is one of the best 3v3 maps, imo. Use hill haven or one of the other ones for 1v1 or 2v2.
Posted: 12 Nov 2005, 01:04
by Decimator
I don't think River Dale was ever meant for 1v1, but we'd need to ask Secure. It's a wonderfully balanced 3v3 map though.
Posted: 12 Nov 2005, 12:42
by Min3mat
bah, decimator could u make a River Dale: single player edition please?
Posted: 12 Nov 2005, 19:01
by Decimator
As of yet, I haven't been able to make anything even close to how pretty River Dale is. I just don't know how. Also, I'm working on a 28x28 monstrosity that is consuming most of my mapping time.
Posted: 13 Nov 2005, 12:18
by Kuroneko
2v2 is a lot of fun on River Dale, 3v3 games are also quite fun. Haven't really played any 1v1.
Posted: 14 Nov 2005, 16:09
by SecurE
Hmm, the problem with releasing a 1vs1 version of River Dale is that I'd have to throw another 3mb .smf file into the archive, thus increasing the size by something around 1mb.
I'm a bit unsure too if you mean the income from a patch simply should be decreased, or if the placement of them should be changed too (reducing the total amount of patches then). Anyway, I'm not sure that people think the 1mb extra for two almost identical versions of the map would be worth it, but then again what do I know.
Still, if the only thing needed would be a decrease of the maxmetal value in the .smd, well, then one might consider if its worth adding the ability to use many different .smd files for a single map. That's not anything I can do anything about though.
Posted: 14 Nov 2005, 17:39
by Min3mat
just metal income halved, i think it should be pretty easy to do. just release it as a seperate map, the full river dale with altered SMD called River Dale SE (singleplayer edition)
Posted: 15 Nov 2005, 14:48
by Min3mat
*nudge* at least PM me telling me whether u intend to or not so i can start badgering (love that word) other map makers!
Posted: 15 Nov 2005, 15:27
by Pxtl
Min3mat wrote:just metal income halved, i think it should be pretty easy to do. just release it as a seperate map, the full river dale with altered SMD called River Dale SE (singleplayer edition)
I think the point is that it would be grossly inefficient to do so. Play one of the smaller maps or mod the engine to support having multiple maps that use the same geometry/textures rather than having a tonne of redundant data. In Unreal Tournament 2004, a large number of maps out there are just old maps with remixed weapon/vehicle layouts and they bloat up your download folders so fast your head will spin.
Posted: 15 Nov 2005, 15:52
by Min3mat
err...its not that much to ask im sure that the 80+ gig i have spare will suffer the whole 5 meg file lol i don't care how efficient a map is i care about 1. gameplay 2. looks. i like playing big maps for 1v1 :-D whats wrong with that?
Posted: 15 Nov 2005, 23:10
by Gnomre
Only 80 GB? Pshaw, your piddly hard drive is nothing :)
Posted: 15 Nov 2005, 23:23
by Min3mat
hehe it was 120

PLENTY of space. i have too much space as it is lol.
Posted: 15 Nov 2005, 23:47
by Gnomre
I have half a terabyte and it's not enough!
Posted: 15 Nov 2005, 23:59
by SwiftSpear
Gnome wrote:I have half a terabyte and it's not enough!
Is that possible without porn and pirating?
Posted: 16 Nov 2005, 03:47
by Dragon45
Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
Posted: 16 Nov 2005, 03:56
by SwiftSpear
Dragon45 wrote:Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
The other two I can see, although I would bet that most graphics artist, even of the professional type, can fit thier entire portfolios into under 100gig... but an OS programmer? You would never need more then maby 3 active build's primary backup and maby some other F around version... Even if you have a massive OS like windows the source can't take up too much more then 4 gigs. The vast majority of your backup stuff would be small sepearate txt files.
Posted: 16 Nov 2005, 04:24
by Pxtl
SwiftSpear wrote:Dragon45 wrote:Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
The other two I can see, although I would bet that most graphics artist, even of the professional type, can fit thier entire portfolios into under 100gig... but an OS programmer? You would never need more then maby 3 active build's primary backup and maby some other F around version... Even if you have a massive OS like windows the source can't take up too much more then 4 gigs. The vast majority of your backup stuff would be small sepearate txt files.
Maybe a distro builder - I figure the packages and images could pile up pretty fast.