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What you have to look forward to...
Posted: 11 Nov 2005, 01:29
by aGorm
OK, its very late so I must rush this...
Basicly some screenshots from the map I'm working on, The tree models are tempoary, and are the texturs on them, but you get the jist (I hope).
First up, the moody shot...
Now the Air combat shot...
The watch it he has a nuke shot....
The big baba boom shot...
And finaly... crunh time (my fav along with teh moody one...)
Hope this wets you appetits...
aGorm
Posted: 11 Nov 2005, 01:51
by Gnomre
Needs more Speeder Bikes and Ewoks.

Posted: 11 Nov 2005, 02:05
by SwiftSpear
Gnome wrote:Needs more Speeder Bikes and Ewoks.

That's your job.
Posted: 11 Nov 2005, 02:45
by Zoombie
wow! Looks realy cool like. Relese it soon!
Posted: 11 Nov 2005, 04:05
by [K.B.] Napalm Cobra
Are the tree's actually solid?
Posted: 11 Nov 2005, 04:10
by chillaaa
SwiftSpear wrote:Gnome wrote:Needs more Speeder Bikes and Ewoks.

That's your job.
Gnome = owned with that.
Looking excellent aGorm
Posted: 11 Nov 2005, 04:49
by GrOuNd_ZeRo
wont planes fly through those trees though?
Posted: 11 Nov 2005, 06:53
by Gnomre
chillaaa wrote:SwiftSpear wrote:Gnome wrote:Needs more Speeder Bikes and Ewoks.

That's your job.
Gnome = owned with that.
That reminds be to block your IP when a release is finally made

Posted: 11 Nov 2005, 10:07
by aGorm
Nope... well most of the time they wont, cause I've cheated. Theers solid terrain insidet he trees

that goes up quite a way (although i havent perfected it yet...) so planes pathfinding wont let them fly through. There is the ocassional cliping i admit, but I havn't noticed it while playing, only when specificly looking for it and trying to force it.
So, in a way the trees are solid... and the tops are way above the flight level...
More coments please
aGorm
Posted: 11 Nov 2005, 15:55
by DavetheBrave
Are you able to zoom out enough to use the overhead camera, or do you have to use one of the other ones to be able to play?
Otherwise, the map looks awesome!
Posted: 11 Nov 2005, 16:02
by Torrasque
aGorm wrote:Nope... well most of the time they wont, cause I've cheated. Theers solid terrain insidet he trees

that goes up quite a way (although i havent perfected it yet...) so planes pathfinding wont let them fly through. There is the ocassional cliping i admit, but I havn't noticed it while playing, only when specificly looking for it and trying to force it.
So, in a way the trees are solid... and the tops are way above the flight level...
More coments please
aGorm
The camera don't make big jump when going trough tree? (because in spring, the camera try to always keep the same distance with the terrain.)
Posted: 11 Nov 2005, 23:52
by aGorm
You dont notice, as you inside the tree at that point... thats or in te hupper branches at max zoom so you dont go any thuther out...
You can easly play with teh overhead cam and TA cam, because its under the tree tops. the rotatable one is usefull as you occasionly get a tree right in your face, but then its ment to feel cramp so i guess that works...
aGorm
Posted: 12 Nov 2005, 00:03
by AF
Does this mean you can build things ontop of the trees then?
Posted: 12 Nov 2005, 00:35
by aGorm
No, cause the bit inside will be voided on the terrain type map, so things cant walk inside the trees and build in them. (however in a test I did hide a load of vulcans in one and put them on high tregectory... most funny to watch trees spuing plasma...)
aGorm
Posted: 12 Nov 2005, 14:31
by Kixxe
*drool*
AWESOME! Hope you release soon! Offcourse, to get the same result as you did, i need to upgrade for 300£...
Posted: 12 Nov 2005, 17:44
by AF
How does NTAI and other AI's play on the map?
Posted: 13 Nov 2005, 05:09
by Warlord Zsinj
The idea was to force people to get close to the action. The overhead cam should be useable, but not necessarily at the highest level of zoom.
Perhaps you should space the trees a bit more densely, aGorm? Will that cause too many pathfinding issues?
Posted: 13 Nov 2005, 11:07
by Gnomre
I bet it'd cause "GRAH MUST KILL ZSINJ GRAH" issues, which I'm all too familiar with

Posted: 14 Nov 2005, 05:58
by Warlord Zsinj
You know, you complain a hell of lot for a garden ornament. Perhaps I should put you somewhere less prominent, like in the shed.

Posted: 14 Nov 2005, 15:05
by aGorm
I plan to remake my heightmap and texture (wityh teh same sort of look though...) as I've done alot of fiddling with it due to lack of knogledge of how it would all work befor all teh changes and stuff I've asked for were made... Now I have a basic working map, I can create a playable one based of it. Trees will be more dense in some areas that others (to cut of parts of teh map and make bottel neeks), also, im goona add a few fallen trees, and probablie 2 types of rock, plus build up cliffs around the edge with features which will have trees rising up behind them, thus hinding teh nasty edge of the map everyone complaines about.
Thats alot of work actully... so I prob wont get to release anything till the end of the month, but hopefully by then Zaphod will have fixed the One remaing problem... (that teh reclaim cursor still apears over none reclamable features...)
aGorm