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Crash in UpdateHeightMapUnsynced?

Posted: 29 Apr 2012, 00:50
by zwzsg
Some KazikR dude has Kernel Panic crash right after loading: If I read well, the crash is caused by SMFReadMap.cpp#L315, when CSMFReadMap::UpdateHeightMapUnsynced calls UpdateShadingTexture.

Re: Crash in UpdateHeightMapUnsynced?

Posted: 29 Apr 2012, 01:10
by zerver
This, especially when it is at the top

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[f=0000000] Error: (0) C:\WINDOWS\system32\nvoglnt.dll(DllMain+0x44b34) [0x696642C4]
strongly points towards nvidia GFX driver bug.

So, I'd say he should try the suggested remedy:

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[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.