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Units be Bouncing

Posted: 24 Dec 2011, 03:19
by MrCucumber
I could only check it was BA so far but it seems to me that units run into buildings and then bounce off. Its pretty funny actually. I witnessed this on CCR in the latest BA and latest Spring.

Re: Units be Bouncing

Posted: 24 Dec 2011, 12:34
by Forboding Angel
Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.

Re: Units be Bouncing

Posted: 24 Dec 2011, 15:01
by Google_Frog
Units with low turnrates can have issues moving through a thin gap between two buildings as they bounce off each in turn in their attempt to enter.

Re: Units be Bouncing

Posted: 24 Dec 2011, 20:20
by Johannes
Hs newest BA turned on the QTPFS pathing thingy or is this unavoidably happening in every game?
Cannot test newest release myself atm.

Re: Units be Bouncing

Posted: 25 Dec 2011, 08:24
by PicassoCT
Has someone actually made a pinball-map in spring?

Re: Units be Bouncing

Posted: 20 Jan 2012, 00:53
by zwzsg
I'm quite annoyed that sometimes KP units get ejected from factories with such force they fly over half the map before landing.

Oh good, there's a bugtracker and the bug was already reported!


http://springrts.com/mantis/view.php?id=2865
(2865) --> this was intended, queue next community shitstorm
Status : resolved
Resolution : won't fix

:(

Sometimes I find it hard to believe this is just a miscommunication between engine devs and modders/players.

Re: Units be Bouncing

Posted: 20 Jan 2012, 08:25
by FLOZi
Bouncing off is a little bit different bug to rapid ejection, see the advice here:

http://springrts.com/mantis/view.php?id=2864

Re: Units be Bouncing

Posted: 20 Jan 2012, 17:37
by KingRaptor
I think abma misunderstood Kloot's commit message and the issue was actually fixed.

(did not test)

Re: Units be Bouncing

Posted: 29 Jan 2012, 12:33
by Jools
Forboding Angel wrote:Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.
It's very excessive. Is there any effort made to fix this bug?

Re: Units be Bouncing

Posted: 29 Jan 2012, 13:04
by PicassoCT
You know i find this kind of inspiring... has anyone ever made a bubblebooble cannon, that allows for chainreactions, if loaded with the right ammonition?

Re: Units be Bouncing

Posted: 01 Feb 2012, 18:51
by klapmongool
Jools wrote:
Forboding Angel wrote:Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.
It's very excessive. Is there any effort made to fix this bug?

Re: Units be Bouncing

Posted: 01 Feb 2012, 19:59
by Pxtl
I don't mind the bouncing, I mind when a unit gets *stuck* bouncing even if it could obviously avoid the obstruction.

Re: Units be Bouncing

Posted: 01 Feb 2012, 20:34
by smoth
Image

Known bug, no worries.

Re: Units be Bouncing

Posted: 01 Feb 2012, 21:15
by PicassoCT
Its our fault, we never made that pinball mod. And now we have to.

Re: Units be Bouncing

Posted: 02 Feb 2012, 00:23
by Bosque
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!

Re: Units be Bouncing

Posted: 02 Feb 2012, 02:37
by SirMaverick
Bosque wrote:I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!
Similar thing happened to my com during a game on duck while building solars.

Re: Units be Bouncing

Posted: 02 Feb 2012, 08:37
by Google_Frog
I hope everyone here lurks mantis and tests good looking engine builds. Otherwise extra complaints when we haven't even had another engine release are a waste of time.

Re: Units be Bouncing

Posted: 05 Feb 2012, 08:24
by Forboding Angel
What I don't get entirely is why evo hasn't had issues with this? I mean yeah, units bounce off of structures and once in a great while will manage to get stuck for a little bit. But nothing like this launching bit O_o

Re: Units be Bouncing

Posted: 05 Feb 2012, 08:38
by knorke
since it is a bit random it is more likely to be noticed in ba/zk since those are played the most.

Re: Units be Bouncing

Posted: 06 Feb 2012, 05:36
by Forboding Angel
touché :lol:

I have a feeling though that some of these bugs don'e seem to affect evo as much because of the way I've handled a lot of the buildings which in some/many ways is fundamentally different from ba/zk.

That...

Or I'm just blind. :-)