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Lua gadget that limits "pauses"

Posted: 07 Dec 2011, 00:18
by abma
i would like to see a gadget, that limits the amouts of pauses a player could trigger.

For example a player can only pause a game three times. If he reached that limit, he can't pause the game any more. Or maybe he can only pause once each minute? or he can pause just for 30 seconds... or.. :D

why? troll-trap!

Re: Lua gadget that limits "pauses"

Posted: 07 Dec 2011, 00:29
by smoth
sounds like a good idea, what happened to drive this request?

Re: Lua gadget that limits "pauses"

Posted: 07 Dec 2011, 01:55
by luckywaldo7
Bonus idea: auto-pause when someone's ping gets too high or drops, until they catch up or someone takes.

Re: Lua gadget that limits "pauses"

Posted: 07 Dec 2011, 07:14
by knorke
anti-troll-pause is imo useless, if players want to troll they can do so in many different ways. With ingame actions like reclaiming allies or things like pausing/changing gamespeed/spam chat.
Imo it is better to kick such players or simply not to play with them.

auto-pause seems a bit more usefull.
But experienced players usually notice when it is time to pause because of lag etc. And players who did not know how to pause will not know how to unpause ;)

Re: Lua gadget that limits "pauses"

Posted: 08 Dec 2011, 20:02
by PicassoCT
in the name of all comunity members with weak bladders i cry "Protest!"
Our voices shall not be ignored, we make up for a important part of the specs of badsd.. oh.. afk, brb

Re: Lua gadget that limits "pauses"

Posted: 10 Dec 2011, 22:11
by AF
I'd like to see a gadget that stopped you selecting units, issuing new orders, or using other widgets.

People don't realise how valuable a pause is, the sheer amount of snooping inferring planning and long chains of command issuing that can be done. You go away for 50 seconds, expect the enemy to have issued command queues micromanaging every single unit they have.

Re: Lua gadget that limits "pauses"

Posted: 10 Dec 2011, 22:34
by knorke
wouldnt that be as simple as:

Code: Select all

gadget:AllowCommand ()
_, _, isPaused = Spring.GetGameSpeed ()
return not IsPaused
end
?
But since I always continue to "play" during pause, somebody else do it.

Re: Lua gadget that limits "pauses"

Posted: 10 Dec 2011, 22:34
by AF
Cookie for you

Re: Lua gadget that limits "pauses"

Posted: 11 Dec 2011, 03:04
by Jools
I also object, it's not cheating to issue orders during pause in my opinion. It's still a real time strategy game that we have, so it's the strategy that should matter, not how many clicks you can make per second.

So what if my enemy issues 50 stupid orders while I'm away: I'll just issue 1 smart when I return and that makes me still win.

Re: Lua gadget that limits "pauses"

Posted: 03 Jan 2012, 18:39
by zerver
Preventing pauses with a gadget is an excellent idea.

Auto-pause on the other hand, for whatever reason, is total fail. Problems affecting a single player are not significant enough to justify a pause. Any other detectable game condition causing problems will affect everyone and is therefore fair, just live with it...

Re: Lua gadget that limits "pauses"

Posted: 03 Jan 2012, 19:00
by knorke
Preventing pauses with a gadget is an excellent idea.
no, it is a terrible idea.
If there is a need to pause then you need to pause, simple as that.
:arrow:
anti-troll-pause is imo useless, if players want to troll they can do so in many different ways.

Re: Lua gadget that limits "pauses"

Posted: 04 Jan 2012, 11:30
by Licho
Lag monitor now in ZK test should reduce pauses.