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Playing zero k on OS X?

Posted: 18 Nov 2011, 06:40
by Bosque
Most of the other spring games have a file for download to place in the games or mod directory. Is this available for zero-k, or does it just have windows and linux installs?

Would to try it out, if anyone can point me to just the game?

Re: Playing zero k on OS X?

Posted: 18 Nov 2011, 11:25
by Licho
http://zero-k.info/Wiki/Download

scroll to
Method 2: Download the game file manually

Re: Playing zero k on OS X?

Posted: 20 Nov 2011, 19:58
by Bosque
Ahh. So I installed it, but in always crashes within 5 seconds of starting the game. It loads, I select a commander, I see it and am about to select... then it crashes. Happens on both computers I've tested on.

Any ideas why that would be?

Re: Playing zero k on OS X?

Posted: 20 Nov 2011, 21:46
by KaiserJ
find your infolog, pastebin it, and add it to your next post to allow our valiant wizards to assist you.

Re: Playing zero k on OS X?

Posted: 21 Nov 2011, 01:33
by Bosque
Attached is the infolog, thanks to anyone willing to take a look!

Re: Playing zero k on OS X?

Posted: 21 Nov 2011, 01:55
by luckywaldo7
In SpringSettings, uncheck "enable lua shaders" and see if that works.

Re: Playing zero k on OS X?

Posted: 21 Nov 2011, 03:45
by Bosque
Was already disabled, so no dice.

Re: Playing zero k on OS X?

Posted: 21 Nov 2011, 09:46
by hoijui
no stack-trace/crash report.

there is practically no hint as to what it could be, and therefore the best guess is, that it is GFX related. that makes up for 99% of spring crashes, and happens mostly with Intel and ATI GFX.
so... you could try to disable/change lots of all GFX related settings of spring, or change GFX/OpenGL related settings through the OS.
to get more info about a crash, you would probably have to compile spring manually (to get debug symbols), and run in GDB.
.. which makes me think... is there some nice way to ship debug symbols with an .app bundle (as in, an additional bundle or so), that would allow to run the application in GDB without the need for the user to compile himself? (question to daftalx)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 2.1 APPLE-1.6.42
[f=0000000] GL vendor: Intel Inc.
[f=0000000] GL renderer: Intel HD Graphics 3000 OpenGL Engine
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.7.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0

[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!

Re: Playing zero k on OS X?

Posted: 21 Nov 2011, 13:11
by jK
hoijui wrote:
[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!
Finally, a runtime response \o/
It should be easy to fix. Should be done till ROAM release.

Re: Playing zero k on OS X?

Posted: 16 Dec 2011, 01:35
by Bosque
I tried again recently with ZK 9.2, still crashes at same time.

infolog.txt here: http://pastebin.com/ZYk5K4HM

Any ideas?

Re: Playing zero k on OS X?

Posted: 16 Dec 2011, 07:36
by Google_Frog
It looks like something truncated your infolog.

Re: Playing zero k on OS X?

Posted: 16 Dec 2011, 08:09
by Bosque
Yeah. Spring truncated the infolog.