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BeamLaser and cylindertargetting?
Posted: 26 Oct 2011, 02:53
by wedge72
is there any way to get the beam lasers to use 2d targetting?
Re: BeamLaser and cylindertargetting?
Posted: 26 Oct 2011, 09:20
by Google_Frog
Probably, mess with cylinderTargetting.
But this doesn't give the laser more length, it will target things it cannot hit.
Re: BeamLaser and cylindertargetting?
Posted: 26 Oct 2011, 13:18
by Karl
but a cylinder is three-dee and he demands twee-dee.
Re: BeamLaser and cylindertargetting?
Posted: 26 Oct 2011, 22:09
by wedge72
even with the cylinder targeting turned on, it still seems to want to use a sphere :/ I have a flying unit and the higher it goes the smaller its attack circle gets. I am beginning to think it would be easier just to use a lasercannon instead. I just liked the idea of the beamlaser look better

Re: BeamLaser and cylindertargetting?
Posted: 27 Oct 2011, 09:34
by KingRaptor
heightmod = 0
Note that at extreme distances, beamlasers can expire short of their targets.
Re: BeamLaser and cylindertargetting?
Posted: 28 Oct 2011, 11:42
by wedge72
Thank you, I haven't had time to try it yet. Been busy with changes at work, I'll post back afterwards!