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War to Oblivion: Obileration

Posted: 27 Aug 2011, 16:23
by Karl
[ ]
Irrelevant wall of text is removed.
no body would read half cluttered
non sensical textes which half of
them is not there.
Thank you for asking

I cannot believe he did such thing.
It looks like a cinema-game story
writter.
[ ]
German thread: http://fan.springrts.de/forum/viewforum.php?f=28
Bases for is War to Oblivion: Reloaded

There will be 2 Faction:

New World Defense:
Heavy weapon and Industrial usage.
NWD stuff:

Bolo like tank types without lasers and similars due to it's strict technology usage, yes some of them will be Keith Laumer based one.

Comes in 3 weight classes:
Light,Medium,True(Heavy)


-New tank types:
Destroyers tanks that uses alot of weapons which is usually found rather on (space) ships, mechas,planes (yes planes actually more of the bomber variants)



High usage of Nuclear technology

alot of industrial area

Warheads:
Huge usage of different Ammunition types like Termite filled Warheads or Chemical highly corrosive Warheads


Order of Merdiani:
Alien race that utilizes hover technology and lasers.

SVN: https://sourceforge.net/projects/s-wto/


Credits: (in an spectular order by the rules of photons)
Klotzstein
Me
Myself
I
Razorblade [Models]
Zimbk/CaptainBenz [Models]
Camo [Lua]
Adje
Smoth [Bitmaps]
CA/Zero-K Contributors/Developer [Bitmaps,Lua]
XTA [Bitmaps]
Noruas
ShineSmith [Bitmaps]


SVN: https://sourceforge.net/projects/s-wto/
Subversion: 4

Changes:
120mmxplo and lightcannonxplo(a) looks a little better now
M1 Abrams got now smog thread
ShineSmith bitmaps are added

Re: War To Oblivion: Obileration

Posted: 27 Aug 2011, 16:29
by smoth
goodluck

Re: War To Oblivion: Obileration

Posted: 28 Aug 2011, 20:53
by yanom
screenies please :-) :-) :-) :-) :-) ?

Re: War To Oblivion: Obileration

Posted: 29 Aug 2011, 00:03
by Karl
yanom wrote:screenies please :-) :-) :-) :-) :-) ?
Look for the old War To Oblivion: Reloaded thread.
And i want first to make 3 additional (with models of course) units and some good effects befor i show it off.

Re: War to Oblivion: Obileration

Posted: 29 Aug 2011, 13:26
by Razorblade
You can make your own models WTO : Reloaded models are ours
you can choose your own name to different from War To Oblivion
We not giving any models to anybody!!

War To Oblivion belongs to me and CaptainBenz


CLAIMING IS NOT AN OPTION !!!!

Re: War to Oblivion: Obileration

Posted: 29 Aug 2011, 14:54
by Karl
Razorblade wrote:You can make your own models WTO : Reloaded models are ours
you can choose your own name to different from War To Oblivion
We not giving any models to anybody!!

War To Oblivion belongs to me and CaptainBenz


CLAIMING IS NOT AN OPTION !!!!
But you said it that you will scrap this mod.
And it would be pitifull if it did, and if in case he dint told you
he doesn't work on WTO anymore and is/was an volunteer off 0┬░Kelvin

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 18:38
by Karl

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 18:43
by smoth
only the last few work for me.

Imageshack?

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 18:46
by Karl
smoth wrote:only the last few work for me.

Imageshack?
Hmm i am going to reupload those Pictures there then
I hope i dont need to resize them all i feel damn lazy quite a while now.

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 18:56
by FLOZi
tinypic is fine, though i would prefer direct links to the images which tinypic provides

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 18:59
by Karl
Image

Image

Image

Image

Image

Image

Image

Image

Here. any cry out? no? you want more effects? Perhaps and 10000 trillion particles that simulates an Earth that goes BÖÖM!?
You get it! (When Spring can handle it and somebody is willing to "lend" me an Quantum computer)

Re: War to Oblivion: Obileration

Posted: 05 Sep 2011, 23:17
by Erik
Pretty sure a turing machine will do... just depends on your desired fps i guess, a frame per year sounds good just don't forget to tell your kids what you were doing...

But seriously the smoke looks too solid and too big, not even a space shuttle gives off that much smoke. I would suggest to take fewer and smaller particles that fade out a bit when turing from fire to smoke.

Re: War to Oblivion: Obileration

Posted: 06 Sep 2011, 03:02
by PicassoCT
wow, nice sfx.. wish i could afford stuff like that

Re: War to Oblivion: Obileration

Posted: 06 Sep 2011, 08:12
by Karl
PicassoCT wrote:wow, nice sfx.. wish i could afford stuff like that
That will be twenty dollars Or you give me your texture skill
and i give you my effect skill deal?


Well thanks again to the Commnuitys for providing awesome bitmaps (smoth[gundam],noruas[xta], Zero-K team/Contributors[old Complete Annihilation].And a few others)
Erik wrote:Pretty sure a turing machine will do...
robots?
Erik wrote: just depends on your desired fps i guess, a frame per year sounds good just don't forget to tell your kids what you were doing...
i am getting deja vue why is there today alot of mentioned of frame per year? this is ... that.
Erik wrote: But seriously the smoke looks too solid and too big, not even a space shuttle gives off that much smoke. I would suggest to take fewer and smaller particles that fade out a bit when turing from fire to smoke.
Did even a space shuttle leave smoke trails?
also this way it would suggest that it would take a punch, alot
and uhm i forget it...
Oh nevermind i think you meaned the TOW missile well yeah i fucked there around i forget to turn on smoketrail=1; which is weird as i was making smoke trails for it.
When i turn off the smoketrail the particles go mad especially when i use emitvector = dir;
yet when it is on it is all fine.

I can make the SA-6 missile smoke trails a bit smaller on that point you are right but on SA-2 i think its fine for such a big smoke i mean it is even a big missile who is a good boxer.

Usefull to get whipe out those pesky Heavy Phobos Bomber who will set your base in a degenerative primitve state.


YES IT IS NECESSARY TO MAKE IT 200
Well i have a wish it must come from PicassoCT because he is awesome at that, or someone else but i prefer NoMoreDrunkPosting.
A Story for it!

i said come in dont stand there! AND DOUBLE POSTING IT! BECAUSE I CAN.
when you click all on it you are loading 13+ Memory Boards.
click on it click on it click on it
i said come in dont stand there!

Image

Image

Image

Image

Huh? I am going to call the TOW missile as NoMoreDrunkPosting

Image

Yeah.

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 09:25
by Karl
Update: Updated description gets updated you happy now?
Yes it is short message but i would like to have some feedback for you story lovers out there.

Should have NWD have some what of "indirect" influence of Earth 2140/50 Eurasian Dynasties? Just a thought.

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 10:20
by oksnoop2
Karl, you crazy. I really love the white to red smoke though. :mrgreen:

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 11:28
by Karl
oksnoop2 wrote:Karl, you crazy. I really love the white to red smoke though. :mrgreen:
Red to White not White to Red
Are you rockets reserved propelled like on soviet mother russia?

TO KEEP THE EYES SHINE ON SOMETHING!
(not featured on War To Oblivion :twisted: )

Image

WOOHOO YEAH

This Kids, will happen if you mix Acid and Anthrax together and a old WW2 380 MM Shell

Also the NWD General need a person a face or something could you add one? If you do make one maybe something like E 2150 ED one i will make you the biggest nuklear explosion!

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 13:33
by Das Bruce
Can explosions/lasers/etc have team colour?

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 14:02
by Karl
Das Bruce wrote:Can explosions/lasers/etc have team colour?
Hm yes but not directly on ceg i have to make for each team colour
an own ceg which is easy to do but when you got many ceg's it's not fun to do it unless you limit it in some way

There needs to give a check that checks for it's current team colour ID and changing it's weapon i am not aware of this

This way you could make a Mod/Game that it's balances varies on team colour for lol

Re: War to Oblivion: Obileration

Posted: 01 Oct 2011, 18:18
by knorke
lups can probally do teamcolored effects.
i have to make for each team colour
maybe you could create the ceg defs through with some loop looping through all colors?
And then chose whatever color fits teamcolor most closely. Would not work for projectile trails but for death exlosions, smoke from factories and all that.