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Spring on mobile

Posted: 28 Jul 2011, 15:24
by shooter98
Would be Uberawesome trough I know this is not happening. :( But, u can root your android to install Linux and then play spring(going to try that) 8) . Anyways think what u would do with spring on your phone.(sorry if I post wrong)

Re: Spring on mobile

Posted: 28 Jul 2011, 15:51
by AF
Think it through for a moment and imagine actually using spring on your phone

Re: Spring on mobile

Posted: 28 Jul 2011, 15:53
by dansan
Your mobil must have a uberCPU...

But you can play spring via VNC :mrgreen:

Re: Spring on mobile

Posted: 28 Jul 2011, 16:28
by BrainDamage
even if you'll get it to run, arm won't sync with x86

Re: Spring on mobile

Posted: 28 Jul 2011, 16:31
by KaiserJ
i imagine myself doing a perma-ragequit... throw the phone into the toilet, out the window etc

Re: Spring on mobile

Posted: 28 Jul 2011, 19:13
by Jools
Would be nice to get the forum on a mobile though...

Re: Spring on mobile

Posted: 28 Jul 2011, 19:19
by smoth
I am posting from my mobile...

Re: Spring on mobile

Posted: 28 Jul 2011, 19:37
by very_bad_soldier
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Out of curiosity: Whats the problem besides floating point arithmetics? I thought streflop would be handling those.

Re: Spring on mobile

Posted: 28 Jul 2011, 20:33
by shooter98
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/

Re: Spring on mobile

Posted: 28 Jul 2011, 21:42
by Jazcash
smoth wrote:I am posting from my mobile...
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...

Re: Spring on mobile

Posted: 28 Jul 2011, 22:00
by Pxtl
I'm actually disappointed how they're pushing Android on 8" netbooks.

None of the programs I use run on Android. Nobody's porting Visual Studio or Blender or anything like that to Android. How am I supposed to get anything done with that? If I wanted an Android device, I'd buy a tablet.

Re: Spring on mobile

Posted: 28 Jul 2011, 22:18
by CarRepairer
shooter98 wrote:
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
Irrelevant.

Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.

Re: Spring on mobile

Posted: 29 Jul 2011, 10:10
by shooter98
CarRepairer wrote:
shooter98 wrote:
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
Irrelevant.

Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
Look closer it is an Intel atom cpu
Processors -- 1.6GHz Intel Atom and ARM9

Re: Spring on mobile

Posted: 29 Jul 2011, 10:18
by very_bad_soldier
What about streflop?

Re: Spring on mobile

Posted: 29 Jul 2011, 12:14
by Forboding Angel
Jazcash wrote:
smoth wrote:I am posting from my mobile...
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...
I implemented tapatalk on the forum a long ass time ago. The devs refused to implement the patch.

Posting from my phone also.

Re: Spring on mobile

Posted: 29 Jul 2011, 12:17
by zerver
I think streflop requires an x86 architecture. And besides spring currently relies on streflop SSE, which naturally requires SSE too.

Not sure how many mobiles have x86 and SSE.

Re: Spring on mobile

Posted: 29 Jul 2011, 14:46
by jK
Except SSE there shouldn't be a problem. Neither think you want to play with a mobile phone versus PC clients (the game,map,content needs to be adjusted to the limited hw of a mobile phone).

Syncing itself should work fine as long as you are able to use gcc and have full control over the FPU (the documentation by ARM says that they are flexible and depend on the implementation ..).

Btw cpu power is less a problem (as said you have to adjust the content), the memory constraints are - spring needs 1-1.5GB, with adjustments perhaps 500-750MB - and VRAM managment - currently it only manages ground textures in a dynamic way, for mobile/consoledevices you need to have a total dynamic system (MegaTextures etc.).

Re: Spring on mobile

Posted: 30 Jul 2011, 00:12
by AF
Hardware is only secondary.

Even fi mobiles could handle it all, or spring was stripped down to be super efficient and ran on the phones CPU, just imagine actually using it.

Or better yet, resize your spring window to 640x420 and try to play the game using only the left mouse button and scroll wheel, no keyboard keys, no right click....

Re: Spring on mobile

Posted: 30 Jul 2011, 03:04
by CarRepairer
Most phones are at least 800x480. I believe my dual core 1ghz nvidia tegra is better than my netbook. Also, long press is the equivalent of rightclick.

Re: Spring on mobile

Posted: 30 Jul 2011, 05:31
by aegis
because I'd really love waiting on a set delay every time I moved a unit <_<

also isn't your netbook a via c7? :P