Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Posted: 08 May 2011, 14:47
So after Section 8 didn't work out that well the developer went back and improved it, making the combat more newbie friendly, adding an unlock progression to keep the ADD kids interested, stuffed new equipment and maps in there and gave it a proper singleplayer campaign. Then they released it for 15$ as a downloadable game.
It's a large scale team based FPS like Battlefield but with a very different combat system. People have shields and armor and weapons (with various ammo types) have varying strengths against those. With my EMP MG I mostly assist other players, stripping enemies of shields and jetpack energy while others focus on damaging armor in close or ranged combat or whathaveyou. The spawn system has you sky dive onto the map (but not in flak-defended areas if you want to be more than a fireworks display) and even without a vehicle you can quickly go from place to place with overdrive sprinting. You can buy turrets, utility buildings and vehicles with the money you earn from killing, doing objectives and generally playing well.
Then there are the DCMs which show up regularly and dish out an objective to one team and the order to stop that to the other team. Stuff like driving a heavily armored convoy vehicle across the map, holding a jammer array for 3 minutes or the good old Counterstrike bomb placing mission. That goes on in addition to the control point gameplay so your team has to split its attention between the current mission and the bases to keep raking in those victory points.
Instead of fixed classes you can fully customize your loadout and even decide what stat bonuses to get by picking them from a set of modules that increase armor, shields or damage or more exotic things like faster running and more knife damage or the ability to spawn in an area covered by flak fire. It's really easier to understand if you visualize the game as a mech combat game or maybe an RTS-turned-FPS instead of a regular FPS. You have things like radar coverage, short-lived autoaim systems, jumpjets and target types to consider while people construct makeshift bases or roll in with expensive vehicles (that can vary from awesome to useless depending on the driver and the team).
It's also on the XBox but besides costing more in Europe (as MS point pricing assumes 1$ = 1Ôé¼) I don't need to tell you how much better mouse aim is in a game with jetpacks and huge maps.
http://store.steampowered.com/app/97100/
It's a large scale team based FPS like Battlefield but with a very different combat system. People have shields and armor and weapons (with various ammo types) have varying strengths against those. With my EMP MG I mostly assist other players, stripping enemies of shields and jetpack energy while others focus on damaging armor in close or ranged combat or whathaveyou. The spawn system has you sky dive onto the map (but not in flak-defended areas if you want to be more than a fireworks display) and even without a vehicle you can quickly go from place to place with overdrive sprinting. You can buy turrets, utility buildings and vehicles with the money you earn from killing, doing objectives and generally playing well.
Then there are the DCMs which show up regularly and dish out an objective to one team and the order to stop that to the other team. Stuff like driving a heavily armored convoy vehicle across the map, holding a jammer array for 3 minutes or the good old Counterstrike bomb placing mission. That goes on in addition to the control point gameplay so your team has to split its attention between the current mission and the bases to keep raking in those victory points.
Instead of fixed classes you can fully customize your loadout and even decide what stat bonuses to get by picking them from a set of modules that increase armor, shields or damage or more exotic things like faster running and more knife damage or the ability to spawn in an area covered by flak fire. It's really easier to understand if you visualize the game as a mech combat game or maybe an RTS-turned-FPS instead of a regular FPS. You have things like radar coverage, short-lived autoaim systems, jumpjets and target types to consider while people construct makeshift bases or roll in with expensive vehicles (that can vary from awesome to useless depending on the driver and the team).
It's also on the XBox but besides costing more in Europe (as MS point pricing assumes 1$ = 1Ôé¼) I don't need to tell you how much better mouse aim is in a game with jetpacks and huge maps.
http://store.steampowered.com/app/97100/