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Custom grass...
Posted: 16 Oct 2005, 01:34
by FireCrack
Is there any way to get a map to use an alternative texture for the grass planes? If not it is somthing i would like to see...
And custom trees too.. evreyone likes trees!
Posted: 16 Oct 2005, 08:34
by Zoombie
God i hate tree's. But seriously we need gasbags!
I would love to see this feture, and if its not avaliabel then i would love to see it added by the ever talented and ever wise SY's.

Posted: 16 Oct 2005, 08:51
by SwiftSpear
My understanding of the features is that you can currently include pretty much any custom features with your map as long as they don't move or do anything (like trees and grass)... We really need to get some tutorials as to how its done though...
Glares at AGorm
Posted: 16 Oct 2005, 09:28
by FireCrack
Yeah, but AFAIK you cont have them overlap other features (like grass.. is grass even a feature?) and you can thave them do special things, like trees burning...
Posted: 16 Oct 2005, 09:35
by SwiftSpear
FireCrack wrote:Yeah, but AFAIK you cont have them overlap other features (like grass.. is grass even a feature?) and you can thave them do special things, like trees burning...
Ya, I guess trees have that fallover animation too... We need someone to explore what can be done with features a little more, no one really has a clue right now.
Posted: 16 Oct 2005, 09:45
by wired
we need someone to make a blast 3d map editor lol. but that would take loads of time and good people to do it.
but i mean come on they built a 3d engine =D almost the samething hehe
Posted: 16 Oct 2005, 09:59
by aGorm
I heard that...
agorm ducks a furious assult of cokkies and bannan peel
aGorm
Posted: 16 Oct 2005, 14:30
by SinbadEV
If you know how to program C++(and check code out of a CVS, and have the right compiler)... from what I understand, while you can't chance the texture of grass you can change the color... again a feature that's there but just not accessible to the tools...
Posted: 16 Oct 2005, 16:07
by GrOuNd_ZeRo
Gasbags should move, frankly so should trees, perhaps trees and such such be meshes that are UV mapped and able to be animated.
Posted: 16 Oct 2005, 17:14
by AF
Glares at aGorms barrage of cookies and wonders where they came from
We really do need a tut on that though.
Posted: 16 Oct 2005, 18:40
by wired
i wish i was a programmer or i would help make it =/ programming isnt a easy task X_X
Posted: 16 Oct 2005, 18:48
by AF
If you set a lua starting script to spawn units as features, then maybe you could have the same efect as features that ahve scripts.
Granted they'd need to be made so untis never targetted them unless told to specifically, and I dunno to whcih side the script would have to give the features to.
If ti was a mission or an AI then the script could easily deal with that though.
Posted: 16 Oct 2005, 19:41
by SinbadEV
Someone Should, in theory, add scripting to wreakages (as an option, or a different class of feature)... also, features can't fall over or burn so you'd need to add something like that if you wanted custom animation...