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CT_Archway
Posted: 29 Jan 2011, 22:06
by oksnoop2
Re: CT_Archway
Posted: 29 Jan 2011, 22:42
by PicassoCT
Nice Map, loved the trees, the arches are really big, dwarfing any units driving through.
Re: CT_Archway
Posted: 29 Jan 2011, 23:34
by bobthedinosaur
Does air avoid the arches?
Re: CT_Archway
Posted: 29 Jan 2011, 23:37
by oksnoop2
Nope, No idea how to prevent that without.. giving them a bunch of invisible impulse shooting turrets.
Re: CT_Archway
Posted: 30 Jan 2011, 00:43
by Wombat
again epic concept :D
*snif* *snif* wait, do i smell spring bridges ? no ?

Re: CT_Archway
Posted: 30 Jan 2011, 00:43
by oksnoop2
YOU DON'T!
Re: CT_Archway
Posted: 30 Jan 2011, 00:44
by Wombat
meh. these bastards giving and then taking...
Re: CT_Archway
Posted: 30 Jan 2011, 01:45
by PicassoCT
bridges dont know about...
Re: CT_Archway
Posted: 30 Jan 2011, 02:45
by knorke
arches are epic obv.
so as they are 2 parts features (?) how did you make them line up, just trial&error?
really like the colors (on other ct maps too) with the contours lines, reminds me of worms armagedon/world party or sheep dog n wolf:

Re: CT_Archway
Posted: 30 Jan 2011, 02:48
by oksnoop2
Yes, each arch is two separate features that are lined up, They were just eyeballed, kind of poorly actually.