Gound Scar Control: TrueFalse or an Alpha value
Posted: 28 Jan 2011, 05:36
Request for control of ground scar alpha or alternatively an true/false (to turn off scars) tag via weapon def. Default should obviously be to how it currently behaves as not to effect other games. Would this be a difficult or conflicting feature?
It is pretty annoying when specialty weapons, that aren't supposed to do damage, leave explosion scars.
It is pretty annoying when specialty weapons, that aren't supposed to do damage, leave explosion scars.