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Request for Trail smoke effect for CEG
Posted: 04 Jan 2011, 21:05
by Karl
you all know what i mean
yes of course it is fakeable with operators and spawners etc
but it would either look to ugly or to use too much resource
see default explosion generator
i think how it may look like maybe adding some few duplicates one is the ,,master" and the other is the ,,slave"
like 2 Textures one for the trail and one for the uh trail spawner or how you name it
Like the dirt chunks followed with smoke that i mean
it would be pretty neat if you could add support for it
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 06:23
by bobthedinosaur
wait, what is wrong with the emit-sfx version via unit script?
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 09:00
by Karl
well i mean one for Weapons
and if you fake it with weapon pieces you cant really controll it and i am asking if it would be possible that CEG gets the possible to do it
and not exclusive for default explosion generator
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 12:06
by Forboding Angel
look in gundam or evo
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 12:48
by Karl
and where should i look on gundam?
and just that i am making clear i mean for explosion projectiles that makes boom not for bos/cob thingy
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 17:50
by smoth
do want an effect or a PARTICLE TEXTURE?
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 18:02
by knorke
you all know what i mean
no

you want a particle effect to follow a projectile?
That is possible using the CegTag="myeffect" tag for a weapon.
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 18:05
by Karl
well
Which is exclusive to default effect generator and therefor i ask an request to make it for custom explosion generator be avaible to
and if possible also affectedbywind tag wich would be good also.
I am aware that you can fake it with Operators but this is not what i am looking for because it is trendedous to be ugly or resource eating
it could maybe look like something this
MasterParticle=X; you can use that variable only on its own effect and like [ParticleA]
{ ...} and not outside because of conflict
spawnrate=X(in second); how often should the particle be spawned
@Knorke: oh i think i expressed my self wrongly i mean for Explosion caused by projectiles not cegtag
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 23:14
by smoth
please stop using that image hosting site, it's popups are annoying.
Re: Request for Trail smoke effect for CEG
Posted: 05 Jan 2011, 23:29
by Karl
smoth wrote:please stop using that image hosting site, it's popups are annoying.
sorry but i would do that earlier if i got told earlier in the futurue i will use bayimg
Re: Request for Trail smoke effect for CEG
Posted: 06 Jan 2011, 19:58
by Forboding Angel
use imagebam or imageshack.