Page 1 of 1

TurboSquid

Posted: 26 Dec 2010, 03:23
by Wombat
what are ur opinions about TS ? it got unbelievable number (9887) of unbelievably high quality free models ppl want to share. i think i counted like 15 kinds of trees mappers could use for sure.

cmon, its like, OOoOOOhhh, i bet everyone will find something they like

omg wtf http://www.turbosquid.com/FullPreview/I ... /ID/550669

Re: TurboSquid

Posted: 26 Dec 2010, 09:47
by Karl
what the fuck? 16,00$ for a fucking cookie model?

it just sucks some of the models wicht doesnt look great
that they demand high number of payment like 100$+

i would rather modell all those shit for my self and trying to get some decent textures wich i could achieve too if i wouldn't suck too much on texturing

if you were paying shit for those then i am sorry for you

Re: TurboSquid

Posted: 26 Dec 2010, 09:54
by Hobo Joe
Karl wrote: it just sucks some of the models wicht doesnt look great
that they demand high number of payment like 100$+
Except a lot of them don't suck.

Re: TurboSquid

Posted: 27 Dec 2010, 10:55
by knorke
Polygons: 27,164
blabla polygons do not matter that much but isnt that quite a lot...
I browsed "tanks" a bit but sadly most stuff seems not suitable for (spring) games? ie polycount, not uvmapped (and if, does not tell how the uvmap looks like), are parts seperated etc...
But this guys stuff:
http://www.turbosquid.com/Search/Artists/lemonsong
would work in spring maybe?

Re: TurboSquid

Posted: 27 Dec 2010, 14:57
by yuritch
knorke wrote:But this guys stuff:
http://www.turbosquid.com/Search/Artists/lemonsong
would work in spring maybe?
Interesting WW2 units. I did most of those for S'44 before anyway.

Re: TurboSquid

Posted: 28 Dec 2010, 02:26
by Wombat

Re: TurboSquid

Posted: 28 Dec 2010, 04:07
by bobthedinosaur
Many of those are too high poly for spring, and the time spent cleaning them up you could make your own model from scratch. The halo stuff looks great, and I might have used models like these if I were making a halo game. I do have some influence from some their art obviously, but I dont want an exact copy oh halo, for several reasons.

Re: TurboSquid

Posted: 28 Dec 2010, 04:18
by Wombat
bobthedinosaur wrote:Many of those are too high poly for spring
http://answers.unity3d.com/questions/20 ... poly-count