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inconsistant movedata hover 1

Posted: 10 Oct 2005, 02:39
by FLOZi
I'm running into a bug with my amphibious units,

inconsistant movedata hover 1 *unitname* LVA2

LVA2 is the name of my move class, its exactly the same as an XTA pelicans. The vehicles drive around fine but will not enter water. I'm thinking it is perhaps an FBI conflict?

Here is the FBI of one such unit:

Code: Select all

[UNITINFO]
	{
	UnitName=RUSBRDM-1;
	Version=1;
	Side=CORE;
	Objectname=RUSBRDM-1;
	Designation=RUSBRDM-1;
	Name=BRDM-1;
	Description=Amphibious Scout Car;
	FootprintX=3;
	FootprintZ=3;
	BuildCostEnergy=3092;
	BuildCostMetal=51;
	MaxDamage=100;
	MaxSlope=15;
	EnergyUse=5.6;
	BuildTime=536;
	WorkerTime=0;
	BMcode=1;
	Builder=0;
	ThreeD=1;
	ZBuffer=1;
	NoAutoFire=0;
	SightDistance=800;
	RadarDistance=0;
	SoundCategory=Jeep;
	EnergyStorage=0;
	MetalStorage=0;
	ExplodeAs=vehicle;
	SelfDestructAs=vehicle;
	Category=CORE TANK LEVEL1 WEAPON NOTAIR NOTSUB CTRL_G;
	TEDClass=TANK;
	Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
	firestandorders=1;
	unitnumber=1256346;
	StandingFireOrder=2;
	mobilestandorders=1;
	StandingMoveOrder=1;
	canmove=1;
	canpatrol=1;
	canstop=1;
	canguard=1;
	MaxVelocity=3.705;
	BrakeRate=0.1;
	Acceleration=0.03;
	TurnRate=400;
	SteeringMode=1;
	ShootMe=1;
	EnergyMake=0;
	DefaultMissionType=Standby;
	maneuverleashlength=550;
	MovementClass=LVA2;
	Weapon1=UNI7,62mmMG;
	wpri_badTargetCategory=NOTAIR;
	BadTargetCategory=NOTAIR;
	canattack=1;
	NoChaseCategory=VTOL;
	Stealth=1;
	Corpse=RUSBRDM-1_damaged;
	canhover=1;
	waterline=0;//9
	}
Any ideas?

Posted: 10 Oct 2005, 06:55
by Kuroneko
iirc, that error means that the movement class doesn't exist. I had the same error when porting some older custom units over to Spring, all I had to do was make a new class and it was all good.

Posted: 10 Oct 2005, 16:15
by FLOZi
The class DOES exist, and when the fbi doesn't have canhover=1; it doesn't throw the error.

Posted: 13 Dec 2005, 19:01
by FLOZi
*BUMP*

Incase anyone was wondering; SJ has confirmed hover movement classes need HOVER hardcoded in the name.