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Need: "empty" unit with no model
Posted: 19 Nov 2010, 01:17
by knorke
I need a "empty" unit that is basically invisible and does not influence gameplay in any way. So a empty .s3o but a piece defined that can emit stuff and fire weapons and blabla. Basically a invisible point-unit.
Has anybody made something like this by chance? It is probally a quick job for someone who knows upspring. Sadly, I do not.
(i only need the .s3o file, can make unitdef)
Re: Need: "empty" unit with no model
Posted: 19 Nov 2010, 03:38
by Das Bruce
Re: Need: "empty" unit with no model
Posted: 19 Nov 2010, 04:26
by Wombat
Brain. What are we going to do tonight?
Re: Need: "empty" unit with no model
Posted: 19 Nov 2010, 06:41
by Das Bruce
The same thing we do every night pinky.
Re: Need: "empty" unit with no model
Posted: 19 Nov 2010, 17:25
by knorke
excellent, thanks :)
Re: Need: "empty" unit with no model
Posted: 20 Nov 2010, 19:01
by knorke
hm

every time i try to use point.s3o in a unit, spring crashes.
bit strange as usually changing objectName =
to something else always worked (of course needs removing references to pieces in the unit script)
i thought maybe it needs a point.tga texture but that did not fix it. what else could it be?
Re: Need: "empty" unit with no model
Posted: 20 Nov 2010, 19:04
by FLOZi
You'll have to assign the point.tga texture to the s3o in Upspring.
Re: Need: "empty" unit with no model
Posted: 20 Nov 2010, 19:06
by knorke
i dont even know wat.
if its just a point, does it even need a texture?
thats why i asked in the first place

Re: Need: "empty" unit with no model
Posted: 20 Nov 2010, 19:30
by FLOZi
I believe an s3o with no texture1 assigned will indeed crash Spring but I'm not 100% sure on that.
Re: Need: "empty" unit with no model
Posted: 20 Nov 2010, 19:32
by knorke
seems so.
i put a texture and now it does not crash.
sad spring gives no messages for stuff like that...
Re: Need: "empty" unit with no model
Posted: 21 Nov 2010, 02:37
by FLOZi
knorke wrote:seems so.
i put a texture and now it does not crash.
sad spring gives no messages for stuff like that...
Some related (content error) issues are fixed in master, this might be as well.