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1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 07:00
by Renthal
Hello, I having trouble with the 1944 mod v1.07 (operation lyuban).
Currently every time i start spring, 1944 will load until the load screen says "finalizing...". then spring hangs up. it dosen't crash, i have to shut down spring manually from windows.

additionally i can run BA, CA, Gundam rts. I just cant get 1944 to work.

My spring version is 0.81.2.1
my graphics drivers are up to date.
I have intel integrated graphics (could this be the problem?)
I have included my info log
infolog.txt
infolog.txt
(34.25 KiB) Downloaded 112 times
Any help would be greatly appreciated.

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 07:28
by FLOZi
Firstly I would suggest using a more recent version than Lyuban. If you have Spring Downloader, you can get the latest test version built right from our SVN (just like CA)

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 11:57
by Renthal
Ok, ive used both test build 2821 and Pre-M RC1. Spring now freezes at 0 in game prep (3..2..1..0 then freeze). Still does not crash.

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 14:26
by FLOZi
Which maps have you tried?

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 19:54
by Renthal
i have tried these maps:
verdant 1944
terra firma
village crossing
kiev v4
Liege v2
caucasus skirmish v4
bocage skirmish
flood bank v0
hill 128

and some non 1944 maps ex. (tablua)

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 20:57
by FLOZi
I'm a little perplexed, no-one has reported this problem before. :(

I thought perhaps the flag spawner was locking up your machine, but that's pretty hard to believe on a (very) small map like caucasus.

Re: 1944 (v1.07) Finalizing hangup

Posted: 08 Aug 2010, 22:59
by Renthal
but is it still possible for the flag spawner to lock up?

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 00:17
by FLOZi
It's pretty unlikely. Are you trying to play with bots other than CRAIG?

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 01:16
by Renthal
Strange... When i reinstalled and got the test version (2821) on the spring downloader, i didnt get the CRAIG AI. Ive been using Null AI the whole time.

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 01:45
by FLOZi
Well, that shouldn't happen. CRAIG is included in the svn repo the test versions are built from. :(

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 02:18
by Renthal
Is it possible i downloaded the file wrong? i mean, i just open the downloader and select test s44 right?

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 20:19
by Renthal
Hello, I just got a newer spring release, 0.82.1.0. hoping this would help with the errors i was having with 1944, i installed it.It has helped, now spring loads 1944, but when i get to the game, there's nothing on the map, just the start position. However, this did leave a new infolog.txt because it crashed when i closed spring.

At the end of the log it left this stacktrace:
[ 2507] Stacktrace:
[ 2507] (0) C:\Windows\system32\ig4dev32.dll [0x05A8D4A5]
What does it mean?
infolog.txt
(10.67 KiB) Downloaded 10 times

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 20:57
by FLOZi
That's a file associated with your intel graphics driver. Most likely the crash is an issue with your drivers and the new Spring engine, not S44.

However, If using Spring 0.82+, please use the test version of S44, it has updates that deal with breaking changes made in the engine i.e. RC1 won't spawn start units, but any test version after 2801 inclusive will work right.


At least with regards start units. :P

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 23:33
by Renthal
Ok here's a further updated infolog.txt. this log contains a hang detection in the stacktrace. I pretty sure it my intel driver but i could be wrong. any ideas?
infolog.txt
(16.55 KiB) Downloaded 8 times

Re: 1944 (v1.07) Finalizing hangup

Posted: 09 Aug 2010, 23:51
by FLOZi
Can you try one of these maps:

AavikkoV2
Alpine way v3
Altair_Crossing-V1

And see if it hangs?

Re: 1944 (v1.07) Finalizing hangup

Posted: 10 Aug 2010, 01:45
by Renthal
Alright so i tried both Aavikko V2 and Alpine way v3. Alpine 3 had the same results as before, but i actually saw flags drawn on the mini map in Aavikko right before it hung up. This info log is the log from the aavikko map.
infolog.txt
(21.65 KiB) Downloaded 10 times

Re: 1944 (v1.07) Finalizing hangup

Posted: 10 Aug 2010, 02:38
by FLOZi
[ 5] Map Flag Profile not found. Autogenerating flag positions.
I suggested those 3 maps as they have pre-written flag positions, but it seems that it isn't working for Aavikko. Could be due to a change in how the engine handles map names in 82. :(

Re: 1944 (v1.07) Finalizing hangup

Posted: 10 Aug 2010, 05:31
by Renthal
so the flags are the problem? anything that can be done?

Re: 1944 (v1.07) Finalizing hangup

Posted: 10 Aug 2010, 05:44
by Renthal
also is the map flag profile in the sd7 file of the maps?

Re: 1944 (v1.07) Finalizing hangup

Posted: 10 Aug 2010, 23:45
by FLOZi
It's included in the s44 mod files.

I'll take a look at optimising the flag placement code (and fixing the pre-written profiles) but my PC is broken right now so I don't have access to the files.