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HW, HW2 airplane, submarine movement

Posted: 22 Apr 2010, 03:11
by Wolfword
Well, if someone has played Homeworld, he should know of what im talking about. If not, Ill explain.

The first click is for activating the movement command. In this state, you can use the left button to switch altitude of the movement. This should be very useful (Of course, you should limit the altitude of some planes, bombers higher, gunships mid, fighters down, i dont know)

Did I explained well?

Re: HW, HW2 airplane, submarine movement

Posted: 22 Apr 2010, 04:53
by bobthedinosaur
you code well?

Re: HW, HW2 airplane, submarine movement

Posted: 22 Apr 2010, 22:14
by Neddie
It requires a lot of coding. Patches are welcome, however - as long as default behaviour is preserved.

Re: HW, HW2 airplane, submarine movement

Posted: 22 Apr 2010, 22:23
by Pxtl
Yeah, I don't think it's even possible with lua - I'm pretty sure that cruisealt, for example, can't be changed in code.

Re: HW, HW2 airplane, submarine movement

Posted: 22 Apr 2010, 22:37
by FLOZi
Spring.MoveCtrl.SetAirMoveTypeData can set 'wantedHeight'. The best way would probably be to MoveCtrl the entire movement.

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 02:32
by SpikedHelmet
I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 05:25
by SanadaUjiosan
SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.

Just trying to be constructive.

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 11:31
by Pressure Line
SanadaUjiosan wrote:
SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.

Just trying to be constructive.
that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 13:17
by manolo_
Pressure Line wrote:
SanadaUjiosan wrote:
SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.

Just trying to be constructive.
that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.
nota has this AA (static lil machine gun), while strategic bombers arent harmed by this MGs

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 16:10
by JohannesH
Transports could want to fly low so they have shorter descent to unload
Bombers and gunships could have better accuracy while flying lower
Flying low you can hide behind a hill sometimes


But probably it should be pretty noticiable diference between different altitudes, and needs to be easily distinguishable which height some planes flying at.

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 18:58
by Neddie
SanadaUjiosan wrote:
SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.

Just trying to be constructive.
The lower you fly the more vulnerable you are if seen, but the less probable you are to be seen at range by eye or radar.

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 19:12
by bobthedinosaur
radar vs altitude? lua it

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 23:33
by Wolfword
Well, lower means more speed, lower accuracy and less posibilities to be hit by a radar-guided weapon.

EDIT: flakkers should be more accurate vs high planes, and fast missiles to low altitude

Re: HW, HW2 airplane, submarine movement

Posted: 23 Apr 2010, 23:43
by Neddie
Why would lower mean less accurate? It would correlate to higher speeds and greater fuel consumption because going below cruise altitude requires more energy to keep aloft, but less accurate? You're in pretty good strafing position.

Re: HW, HW2 airplane, submarine movement

Posted: 24 Apr 2010, 17:17
by KDR_11k
It's possible with Lua (if not regular plane behaviour then MoveCtrl) but you can't have a completely open space in Spring, there's always the ground that things will collide with even if you make it invisible.

Re: HW, HW2 airplane, submarine movement

Posted: 24 Apr 2010, 21:41
by bobthedinosaur
what about a get ground height + want height

Re: HW, HW2 airplane, submarine movement

Posted: 25 Apr 2010, 00:03
by Wolfword
Less accurate? Cause you go faster and its difficult to hold your target. OF COURSE that if a speed selector exists this trouble would be resolved.

Re: HW, HW2 airplane, submarine movement

Posted: 12 Aug 2010, 00:18
by yanom
Pressure Line wrote:
SanadaUjiosan wrote:
SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.

Just trying to be constructive.
that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.
would be a half-sphere, not a cone.

Re: HW, HW2 airplane, submarine movement

Posted: 12 Aug 2010, 03:13
by Edible
I really did like homeworld but that kind of movement really only works well in massive open spaces, what you more want is a toggle on planes
low/mid/high alt (I think nota has this now for bombers).