Creating AI technique for RTS - need recommendation
Posted: 19 Apr 2010, 15:40
Hi,
first off i apologize if i make mention of something thats covered in some "Thread for new posters". I couldnt find any thread like that.
Second, Im doing a Masters in Computer Games Technology. My MAsters dissertation is to create a Support Vector Machine AI to control the enemy AI in a RTS. There are plenty of RTS's on here and im sure at least one will work for me.
What i need is one that isnt too complex. I saw a few mention that there are hundreds of units. That is far too much for my purposes. One with a much more limited number would be better for me.
Also I see there are many ways to implement AI, Lua scripts and various languages. I would prefer to do mine in C++. So a game where that is possible is preffered. Also, I tried to go to the page
http://springrts.com/mediawiki/index.ph ... ction=edit
Using C++ for making Skirmish AI. But it says:
The action you have requested is limited to users in the group user.
Im wondering what the deal is with that.
Cheers.
first off i apologize if i make mention of something thats covered in some "Thread for new posters". I couldnt find any thread like that.
Second, Im doing a Masters in Computer Games Technology. My MAsters dissertation is to create a Support Vector Machine AI to control the enemy AI in a RTS. There are plenty of RTS's on here and im sure at least one will work for me.
What i need is one that isnt too complex. I saw a few mention that there are hundreds of units. That is far too much for my purposes. One with a much more limited number would be better for me.
Also I see there are many ways to implement AI, Lua scripts and various languages. I would prefer to do mine in C++. So a game where that is possible is preffered. Also, I tried to go to the page
http://springrts.com/mediawiki/index.ph ... ction=edit
Using C++ for making Skirmish AI. But it says:
The action you have requested is limited to users in the group user.
Im wondering what the deal is with that.
Cheers.