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New stats - complete mod and map play time stats
Posted: 13 Mar 2010, 09:39
by Beherith
While
bibims stats are very nice, I found the unknowns to be too large, and the knowns to be out of date. So I made my own:
http://valinoreternal.no-ip.org:10004/springstats.html
Its updated every 10 minutes, and is super simple.
Any wishes, or thoughts are greatly appreciated.
Thanks to tizbac for his pyclient!
Re: New stats - complete mod and map play time stats
Posted: 13 Mar 2010, 14:45
by Gota
Suggestions:
Make the 2 tables parallel,one on the right one on the left for easier browsing,make the font smaller and change the colors so there is more contrast and its easier to read.
Pie charts or other graphs can be nice as well.
Re: New stats - complete mod and map play time stats
Posted: 13 Mar 2010, 15:09
by knorke
nice, but collect long time data and do something like this:

Re: New stats - complete mod and map play time stats
Posted: 13 Mar 2010, 20:06
by Licho
I have complete player minute stats summed by hours going back several years.
For all mods and maps.
If you want to process them i can give you access to server.
Atm I only display mod data:
http://tracker.caspring.org/stats/view.php
Server contains simple text files, hour by hour for every day, and each file has player minutes spent on each mod/map during that hour.
For each hour it has 2 files, one for maps and one for mods.
This is example for maps
http://pastebin.com/UAbfiKA8
Numbers are player-minutes.
Re: New stats - complete mod and map play time stats
Posted: 13 Mar 2010, 22:38
by Licho
Knorke asked me for data, so i uploaded them here
http://tracker.caspring.org/stats.zip
(14MB, includes php to make those graphs)
Re: New stats - complete mod and map play time stats
Posted: 14 Mar 2010, 02:05
by TradeMark
Beherith wrote:Any wishes, or thoughts are greatly appreciated.
list all maps? i could use that data to sort maps on mapinfo.adune.nl
Edit: nvm i dled lichos zip, raping it myself
Re: New stats - complete mod and map play time stats
Posted: 14 Mar 2010, 14:51
by TradeMark
licho, wtf are these lines? the data you gave is broken:
Code: Select all
added complete annihilation test-4604 -1108130516
added vallysandhills.smf -1098381601
0 0 0 0 1 1710003519 0 -861076593 deltasiegedry.smf
f -1087720307
c:\program files\spring engine\maps\blue planet.smf
c:\program files\spring\maps\blue planet.smf
d:\p.u.r.e rc6.0\maps\tabula-v2.smf
d:\programme\spring\maps\grts_river_valley_1.4.smf
How exactly do you get the .smf name? are those errors old and fixed in newest data?
Re: New stats - complete mod and map play time stats
Posted: 14 Mar 2010, 16:18
by TradeMark
Code: Select all
deltasiegedry.smf 20.87%
tabula-v2.smf 5.18%
comet catcher redux.smf 4.15%
small supreme battlefield v2.smf 2.64%
nuclear_winter_v1.smf 1.95%
speedmetal.smf 1.94%
superspeedmetal.smf 1.9%
altored_divide.smf 1.89%
throne v1.smf 1.89%
heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
Re: New stats - complete mod and map play time stats
Posted: 14 Mar 2010, 16:27
by very_bad_soldier
TradeMark wrote:
heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
Where are the other 60% then?
Re: New stats - complete mod and map play time stats
Posted: 14 Mar 2010, 16:36
by TradeMark
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 12:47
by knorke
TradeMark wrote:Code: Select all
deltasiegedry.smf 20.87%
tabula-v2.smf 5.18%
comet catcher redux.smf 4.15%
small supreme battlefield v2.smf 2.64%
nuclear_winter_v1.smf 1.95%
speedmetal.smf 1.94%
superspeedmetal.smf 1.9%
altored_divide.smf 1.89%
throne v1.smf 1.89%
heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
cool, i get similiar numbers
Code: Select all
DeltaSiegeDry:20.3671%
Tabula-v2:5.44499%
Comet Catcher Redux:4.1131%
Small Supreme Battlefield V2:2.64701%
SpeedMetal:2.22896%
Nuclear_Winter_v1:2.05806%
but its not all files so there are some differences.
lol atm there is some stupid loop that wont doing loops so it took ~5 minutes to calc this, srsly wtf.
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 13:01
by TradeMark
yeah i was lazy too and made stupid loops rofl. but it didnt take 5mins tho.
We need better data format, reading 17000 files is not that quick at all

Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:03
by Licho
Current stats processes them and makes pictures for every week which are then reused.
But you can of course use any format for processed data, this is raw input.
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:26
by knorke
lol wtf @some modnames:
armtigre the littlest and less played mod with the indecent longest name ever that stretch insanly the player count report picture just for see if that use two line or make an scrolling windows and for atract atention on the fact that the mapmaker need to build a 54*54 map and they are stingy and lazzy and i need to learn again to make by myself for be obey and have what i want before the end of my life as the mod and the unit that digg the ground that is very fun during some seconds
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:27
by Tribulex
im guessing that a few years ago speedmetal was about as popular as dsd. Before then altored. Can someone calculate stats from like a few years ago? Im just curious.
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:28
by Tribulex
knorke wrote:lol wtf @some modnames:
armtigre the littlest and less played mod with the indecent longest name ever that stretch insanly the player count report picture just for see if that use two line or make an scrolling windows and for atract atention on the fact that the mapmaker need to build a 54*54 map and they are stingy and lazzy and i need to learn again to make by myself for be obey and have what i want before the end of my life as the mod and the unit that digg the ground that is very fun during some seconds
lmao emmanuel?
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:38
by knorke
Tribulex wrote:im guessing that a few years ago speedmetal was about as popular as dsd. Before then altored. Can someone calculate stats from like a few years ago? Im just curious.
my memory tells me the same, so its possible.
lol i had forgotten some sdl screen refresh stuff in a loop, removed that and now it takes 20 seconds for reading files + calculating percents.
Also combines Mods by version.
Code: Select all
BA: 71.4789%
CA: 9.81214%
XTA: 4.16095%
NOTA: 3.82871%
anything with chicken in name that isnt BA chicken def: 2.49088%
KP: 0.36679%
Gundam: 0.28846%
E&E: 0.225096%
Hardcore Annihilation, Anal Evacuation and blergh did not reach the 0,001% mark sorry
/e
added Gundam RTS
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 14:53
by Tribulex
we will have to work on that xta statistic :)
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 15:20
by knorke
relevant to your interesst!
tuto_mod (0.0314618%) has more playerminutes than can knorkes awesome mission
can you hopp the islands please (0.000140527%)
More interessting mod names:
noZOBY1???EFECATION?theMODofTHOSEhaveIMEDIATLYseeTHANhillaryISbillDEGUISEDwithANridiculusMUSTACH)
0000MC TESTICLES
CyberSexMod V1
Smothinginprogress
Lego RTS Beta
Global Thermonuclear PONG
Attempts at remakes? Who knows what happend to them
Starcraft 2 Beta 0
Krush Kill 'n Destroy Alpha
C&C Twisted Metal
Re: New stats - complete mod and map play time stats
Posted: 15 Mar 2010, 15:40
by TradeMark
Wait, where the hell you need SDL or screen refresh/window? use PHP bro. or just write text file lolz.