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Scaling textures

Posted: 11 Sep 2005, 02:45
by [K.B.] Napalm Cobra
Well terragen simply refuses to save a 16k16k texture, and both gimp and pspX die when trying to scale it up and save it, so does anyone know anything that might be able too?

Posted: 11 Sep 2005, 03:33
by SinbadEV
1. LEARN C++
2. Make A Custom MAP Conv that stiches mutiple images together

Posted: 11 Sep 2005, 03:45
by GrOuNd_ZeRo
My suggestion: Get some extra memory, and you'll be able to pull it off...

Like a few gigabytes will do LOL ;)

Posted: 11 Sep 2005, 11:58
by IMSabbel
Nah. I can work with 16k*16k textures with 1GB quite fine (as long as i dont use photoshop, or deactivate its undo function).

But teragen has some difficulties with very high resolution stuff. They were strapped on in the classic version a few years ago (bolted into the old framework that only scaled up to 512x512) and such the stabilitiy is less than stellar...

Posted: 11 Sep 2005, 15:31
by aGorm
I can get terragen to make a 7000 image at a push... anything bigger seems to make it highly unstable. However I can make and eddit a 16000 image in photoshop with 5 layers and scale it up to the right fiuse ect no probsand i only have 1 gig of ram...
Admitadly I'm looking at getting 2 gig at some point, but hay, it still works. Have you changed how much ram u let photoshop use in the options? Default is half i think, i put mine a few notches.

If you want to scale up... try infanview. It opens just about anything and saves as anything, and it can scall up and down ect... It's infact one of the best progs I've ever seen as it does more than it says on the tin. Which most programs just dont do.

aGorm

Posted: 13 Sep 2005, 10:27
by Jon Micheelsen
You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is. Also, make sure to empty the clipboard and undo information, everytime it contains data that you wont be needing anymore... That way I just made a 12288x12288 map with Bryce5 and PsP8 on my 512MB ram system with no problems...

Jon M.

Posted: 13 Sep 2005, 14:46
by aGorm
Of course when your handling 16,384 x 16,384 images you have to bare in mind... your comp will go slow no matter what your doing. It can take like a hole minuet just to fill a new layer with one plane colour...

Of course... at 32 bits a pixel, i make that exacly 1024 megabyts a layer... incadenly the amount of ram i have... so i can hardly complaine.
aGorm

Posted: 13 Sep 2005, 20:31
by FizWizz
I've been trying to make a 20x20 (20480x20480 pixels) map in Terragen, but even when I tried a dummy run on the lowest resolution it crashed Terragen. Also, the in-program resolution of the map is max, 4097, if that helps.

Posted: 13 Sep 2005, 22:06
by aGorm
first.... thats a 40 by 40 map ur making with an image that res.

Rule of thumb... 512 x your dimensions will give the width in pixels.

Also, do you have the full version of terragen? finaly, I genraly only use a terrain of 1024 at a max, its all you need. And it renders ALOT faster.

aGorm

Posted: 15 Sep 2005, 17:41
by FizWizz
weird, I thought that mapsize x 1024 was the pixels, not x 512...
Heck, 40x40 is cool, I might just do that :-) . I'll try reducing the Terragen-side map size to 1024. Thanks!

Posted: 16 Sep 2005, 00:47
by aGorm
Well, you know, some men are just gods for a day or so...

aGod

Posted: 16 Sep 2005, 01:22
by Weaver
A question for the great and the good...

Is it possible to make adjustments to maps with recompressing the whole thing? For levels etc.

Posted: 16 Sep 2005, 09:55
by aGorm
In mothers Mapconv theres a nifty only re do the terrain file not the textures promt... but iu donmt know if it works. Ask him...

aGorm

Posted: 16 Sep 2005, 15:20
by FizWizz
Jon Micheelsen wrote:You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is.
How do I do that?

[edit] forget about it, I figured it out. It was too late anyway... I rendered my texture but didn't have enough memory to save it. bumhats![/edit]