[SOLVED] Segfault after creating ground shading
Posted: 11 Jan 2010, 13:44
Hi!
I'm trying to run spring 0.80.5.2 on my arch linux netbook (intel gma945GM, 1024x600), and it segfaults after creating ground shading. I tried to set Shadows=-1 in springrc, but it didn't help.
My spring install is built from source via AUR. thanks for the help.
I'm trying to run spring 0.80.5.2 on my arch linux netbook (intel gma945GM, 1024x600), and it segfaults after creating ground shading. I tried to set Shadows=-1 in springrc, but it didn't help.
My spring install is built from source via AUR. thanks for the help.
Code: Select all
LogOutput initialized.
Spring 0.80.5.2
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "/home/sevcsik/.springrc"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 32bit native mode
Using read-only data directory: /usr/bin/
Using read-write data directory: /home/sevcsik/.spring/
Using read-only data directory: /usr/share/spring/
Scanning: /usr/share/spring/maps
Scanning: /usr/share/spring/base
Scanning: /usr/share/spring/mods
Scanning: /usr/share/spring/packages
Scanning: /home/sevcsik/.spring/maps
Scanning: /home/sevcsik/.spring/base
Scanning: /home/sevcsik/.spring/mods
Scanning: /home/sevcsik/.spring/packages
Scanning: /usr/bin/maps
Scanning: /usr/bin/base
Scanning: /usr/bin/mods
Scanning: /usr/bin/packages
Video mode set to 1024 x 600 / 32 bit
[ 0] SDL: 1.2.14
[ 0] GL: 1.4 Mesa 7.7
[ 0] GL: Tungsten Graphics, Inc
[ 0] GL: Mesa DRI Intel(R) 945GME GEM 20091221 2009Q4 x86/MMX/SSE2
[ 0] GLEW: 1.5.1
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: OpenAL Community
[ 0] Sound: Version: 1.1 ALSOFT 1.10.622
[ 0] Sound: Renderer: OpenAL Soft
[ 0] Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXTX_source_distance_model AL_LOKI_quadriphonic
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[ 0] Sound: Device: ALSA Software
[ 0] Sound: Available Devices:
[ 0] Sound: ALSA Software
[ 0] Sound: OSS Software
[ 0] Starting GameServer: 270 ms
[ 0] Starting demo recording
[ 0] Using map Hundred Isles Remake.smf
[ 0] Recording demo demos/local_20100111_143652_Hundred Isles Remake_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Using mod XTA 9.6
[ 0] Using mod archive XTAPEV96.sdz
[ 0] Loading client data: 17 ms
[ 0] User number 0 (team 1, allyteam 0)
[ 0] Loading console: 1 ms
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 38 ms
[ 0] Camera and mouse: 225 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] WARNING: removed core_mkrogoth unitDef, missing model file (core_mkrogoth.3do)
[ 0] WARNING: removed nuclear_missilex3 weaponDef, missing model
[ 0] Loading all definitions: 2.476000
[ 0] Loading defs: 2669 ms
[ 0] shadows disabled or required OpenGL extension missing
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Segmentation fault (SIGSEGV) in spring 0.80.5.2
Stacktrace:
/usr/bin/spring() [0x8558f7b]
[0xb7746400]
??:0
??:0